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Game Updates - 2023 March 24

Posted: Fri Mar 24, 2023 3:43 pm
by Kandarin
Game Mechanics
  • The bonus AP for being outside your stronghold only applies if you're outside any stronghold - it will not be received if you're a guest in someone else's stronghold.
  • Arcane Marksman cost reduced to 1MP.
  • Arcane Deadeye no longer destroys 2MP on hit.
  • The Garden of Elysium now distributes a small amount of its daily stat gains - 10% of damage dealt, (pet) kills, and healing - to the Lightspeakers that donated to it. The number is calculated per Elder Power and you receive proportionally more of this chunk the more you have donated. So for example, if my LS is responsible for donating half of Alonai's Garden power and Alonai's sprites healed 200 hit points on a day, my LS will receive 200 * 10% * 50% = 10 points towards their HP healed stat. The same goes for the other stats.
  • Vials of Angel's Tears now not only remove debuffs, but also provides a 33% chance to block new instances for 30 ticks. This works similarly to, but is rolled independently of, Helmet of Justice.
  • Eye of Death now no longer tracks corpses of, or corpses slain by, your other alts.
  • Ebony Tower is now a valid Overlord claim site for Command Thrall users as well as Dark Priesthood users.
  • Eternal Soldiers now regenerate HP based on how many of the following HP-increasing skills they have: Way of Vim (free skill), Master of Endurance (child skill of Way of Vim), Master of Vigor (child skill of Way of Antitoxin), Healthy Body (Myrmidon), Stamina (Mortal). Each skill increases HP regeneration by 1 per AP tick, for a maximum of 5 per 15 minutes.
  • Transcended and Mortals who spawn in Stygia or Elysium (because their faction is aligned to that plane or because the stronghold is set up there, respectively) now do so with 25 ticks of Planar Protection.
Quality of Life and Interface
  • Maps for Carousel and Pocket Space are available on the map page.
  • Some pet sprites received a makeover.
  • The map includes two additional buttons: one shows the locations of your (non-idle) characters; the other shows your current character's missing exploration badges.
  • You may now search for clothing items of your choosing on the Costume Shop, instead of randomly searching.
  • Advocates are now able to see the blessings stored in a relic, which are shown as tooltip (mouseover) for the relic info shown in the pet pane.
Major Bugs
  • Fixed an issue where Field Supplies didn't appear as a healing option for others unless you had some other means of healing available.
  • Fixed an issue where Dead to Sin meant certain negative MP when it kicked in.
  • Harbinger of Death gained by a Revenant biting an Exalted Harbinger was incorrectly exposing the Revenant to staggeringly high damage floors.
  • Seraphs will no longer go into negative MP when using Overclock while tapped into a font. Further, they now actually double their MP over time as opposed to not quite doing so. Lastly, disabling Overclock has always refunded the number of Overclock stacks as MP, the button for it now actually lets you know about it.
Minor Bugs
  • All Fallen/Redeemed NPCs that had retained their old T2 class should get their turncoat classes upon death and respawn.
  • Mystic Shield restored to 20 ticks duration.
  • Fixed a bug on MO display where -20.0 and 20.0 MO would both display as Neutral.
  • Fixed an issue where private messages from accounts deleted as bot spam would still have a ghost record claiming that an unread message existed in one's inbox.
  • Rage Strike users were being shown an incorrectly low damage output when setting Rage Strike as a font trapping spell.
  • Sometimes area status effects without an originating character were claiming the originating character of other area statuses in the same location.
  • Fixed a bug on the Credit Store where a failed spell rename would create a copy of the original spell, thus cluttering up the character pages of everyone, everywhere who knew the original spell.
  • Fixed a bug with rolling invisibility as a Transcension respawn roll.
  • You no longer have a 10% miss chance when using autohit spells and are phasing (such as through a Desecration roll).