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Patch Notes - 2023 July 24

Posted: Mon Jul 24, 2023 5:05 am
by Kandarin
Game Mechanics
  • Conduits with Reveal Weakness will get Damage Dealt stats for bonus damage dealt via their Targeted debuffs, and will be notified when their Targeted debuffs helped someone deal more damage.
  • The Illuminated status effect from the Redeemed's Candle of the Soul now prevents NPCs from hiding.
  • Lowered the requirement thresholds for Infusions achievement badges a bit since literally no one had gotten the badges so far no matter how much they had done. The badge thresholds were 20,000 and 30,000 infusions; they are now 10,000 and 20,000.
  • The Holy Light effect from Gem Refraction will now make those under the effects of Chlorophilter in the same tile receive its full effects.
  • Wraiths go free when the Lich dies.
  • Elementalists with Rebalance Area may summon a new pet, a Lodestone of Balance. Lodestones have the same immunity to normal decay as all other Elementalist Pets; they cost 15 MP to summon and the Elementalist may have Level/10 Lodestones. A Lodestone will sacrifice itself to destroy an incoming area status effect, effectively perfoming a Rebalance Area action reactively when the Elementalist is offline. Lodestones have very poor offensive ability but very good durability, and will always be summoned Passive.
Quality of Life and Interface
  • Pets that are implied to themselves be flying, such as bat swarms, phoenixes or air elementals, can be targeted by flyers in close-quarters combat without errors.
  • Your current coordinates display outside of the collapsible location pane.
  • Added a new Character Setting that disables autosummoning via Scribe Pact or Stygian Murder Wasps. Souls trapped by Pacts scriven by a character with this toggle on will still become Soul Thralls, but those Soul Thralls will be wandering monsters ceded directly to the Dark Powers (the same as collecting on a revoked pact) instead of going to the Dark Oppressor.
Major Bugs
  • Fixed an issue where the Polarity Adaptor upgrade effectively did not work.
  • Soul Thralls and Possessed Thralls should now be properly unstealable.
  • Aspect of the Netherworld wasn't allowing manual turnoff of the status effect.
  • Turncoat classes with opposite-alignment spells (Acid for Redeemed, Electric for Fallen) weren't getting correct conversion of their damage-dealing spells when they tiered up. This has been manually corrected for the one person who reported this issue but should work correctly at tier up going forward.
  • Fixed an issue where the Piercing spell capstone just plain didn't exist, but claimed that it did when used against precisely the sort of target it shouldn't have worked on (soakless targets).
  • Fixed an issue where Infusion badges granted their first achievement on the fourth badge step, not the fifth. Since Infusion achievement badges had their thresholds lowered (see above) this meant some people got an achievement from Infusion unusually early. This too has been resolved. If you got a Rank one achievement early from this, the way the math shook out under the hood means your next rank will require one more achievement. We think this is fair, and it'd take a lot of work on our end to resolve it differently.
  • Hovering was preventing close-quarters attacks indoors, and now shouldn't.
  • Pet attacks weren't triggering zerg flag tracking at all, and now should.
  • Fixed a longstanding major issue with Mark of the Wendigo that kept Marks from maturing into usable statuses the vast majority of the time.
Minor Bugs
  • Elementalist spell MP cost increases for elemental skills should now correctly apply to target shooting.
  • Rank in Hell now correctly wards off Stygian pet attacks.
  • Primal Matter AP/MP reduction should now apply to material transmutation the same as component transmutation.
  • Fixed an issue where pets of NPC summoners always missed their attacks when in the presence of another NPC.
  • Chlorophilter now applies its effects on all status ticks instead of just on AP ticks.
  • Corrected minor bug where breath stats were not incrementing correctly - hotfix applied 2023-07-15
  • Corrected an issue where going to character pages of characters that do not exist caused a 500 error.
  • Applied some improvements to a long-standing issue that was triggering NPC respawns elsewhere most of the time when a player character respawned in Purgatorio.