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Patch Notes - 2023 Nov 4

Posted: Sat Nov 04, 2023 2:16 pm
by Kandarin
Game Mechanics
  • Water Breathing potions now allow AP-free movement in water, similar to Water Adept. However, the potions are now tick-based. Each (stackable) potion use lasts for 25 status ticks.
  • Spell gems of all colors can now be harvested on Cordilleran Crystal Vein tiles for 10 AP.
Quality of Life and Interface
  • The font map should now show which font it is when tapping it on mobile.
Major Bugs
  • Revenant endgame mechanics were handed out like Halloween candy; this has been hotfixed. If you have a Revenant you suspect not having the bonus when they should (or if they have it when they shouldn't), please let us know.
  • Fixed characters being logged out (and resetting their target) at every AP tick.
  • Fixed Secret Ingredient not allowing spells to be put in food.
  • Fixed DH's Hovering not letting you attack grounded targets half the time.
  • Fixed being able to see and retrieve flags of factions your alts are in.
  • Hopefully fixed auras double-applying damage bonuses sometimes.
  • Fixed Halloween items being unable to reload.
  • Hopefully resolved wandering pet movement (at least, it works on devserver).
Minor Bugs
  • Doomstrike could summon an unupgraded Chain Gremlin when you clearly bought the upgrade, now it properly checks the upgrade skill.
  • Attuned Palate wasn’t adding its duration boost to Planar Protection potions.
  • Fixed an issue where you could see your alts’ flags in the retrieve list.