Having a Wraith go rogue now dings you for -2 Morality due to the irresponsibility of releasing a random, unrelenting killer. This includes releases on death, but death release MO losses are capped at -10 so a Good character won't fall to Neutral or Evil in one shot.
NPCs will now only migrate to buildings suited to their class - in other words, they won't seek out buildings that have been tileflipped away from their side since they are unable to use the items within (and may actually be harmed by them).
A wide range of mundane weapons that would logically be good at smashing doors now have bonuses against doors - Sledgehammers, axes, crowbars, flamethrowers, shotguns, and hatchets.
The Champion of Malice is now an exception to the rule that ending a Boon of Tholaghru reverts a character to their maximum HP. However, the Champion cannot raise their HP above 271.
NPCs are less valuable Dark Power sacrifices than player characters. NPCs are worth Level/15 Dark Power (rather than Level/10 for PCs) and do not get the DP bonus for Good morality - though they still get the DP bonus for being Angels.
The Celestial Titan will now be independent of Garden of Elysium squads.
Titan pets will now attack Minibosses.
Quality of Life and Interface
Charged Attacks can now be used against Doors. We're not sure if this got turned off somehow or was just never enabled.
Major Bugs
Minor Poison now persists for 150 AP ticks as generally assumed instead of permanently.
True Resurrect skill actions (Dark Priesthood and Part the Veil) will now no longer fail if the recipient of resurrection has negative AP.
Sulphurous Cloak and Boon of Tlacolotl effects now update instead of wiping themselves on kills.
Minor Bugs
Deactivating all Holy Champion Powers now correctly removes Winds Immanence, which it failed to remove before.
Harvesting costs weren't factoring in cost reductions caused by Garden of Elysium bonuses.