Skill: Better Explosive Murder for T3s

Suggestions the development team does not plan to act on
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SaltedSalmon
Posts: 301
Joined: Wed Nov 24, 2021 2:49 am

Skill: Better Explosive Murder for T3s

Post by SaltedSalmon »

Explosive Murder should be upgraded by all evil T3 combat classes in some way.

Infernal Behemoth -
Reactive Spines - Damages all non-allies for 10 piercing immediately before explosion.
Kind of like a AoE, but there's no damage cap and damage is just always dealt.
Unholy Aura - Changes explosion to a concentrated 50/150 unholy damage AoE.

Doom Howler -
Vengeful Gremlins - Gremlins always explode along with you!

Void Walker -
Ether Stepping - Explosion damage reduced to +0.65 per level, rounded up and lvl * 7 total (20/210 at level 30), but is now unsoakable damage.

Actual effects are up for debate, but I thought those were cool.
TODO: Make Transcended factions harder to raid now that angels and demons are both a pain in the ass.
Last edited by SaltedSalmon on Fri Feb 25, 2022 8:47 pm, edited 2 times in total.
Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Re: Skill: Better Explosive Murder for T3s

Post by Klapaucius »

In the feral paradigm EM has proven to be quite disruptive to evil doing anything remotely co-operative, both on offensive (unfactioned pariah exits doing significant damage to pseudoholds, even if the pet shield handles them effectively) and defensive (that pariah who brought you alchemy components is about to explode in you face), it means being anywhere near a pariah exit is a pain as a fellow demon. It doubles down on evil's innate inability to heal each other by causing a lot of attrition that needs to be dealt with, which would be a non-issue for goods/unaligneds but basically means alchemy/blood ice farming for demons instead of easy, xp-granting heals.

I find the paradigm a bit frustrating, and think it would be nice to resolve before including any buffs to EM.

Edit: With that said, I don't disapprove in principle, just that I'm not sure it fits right now, and even if SHs will hide some of the issues, if we come back to a feral situation it will be a problem again.

Second edit: EM doesn't affect allies - partly fixes the second issue.
SaltedSalmon
Posts: 301
Joined: Wed Nov 24, 2021 2:49 am

Re: Skill: Better Explosive Murder for T3s

Post by SaltedSalmon »

That probably deserves its own thread here on suggestions.
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Goliath
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Joined: Wed Nov 24, 2021 10:01 am

Re: Skill: Better Explosive Murder for T3s

Post by Goliath »

SaltedSalmon wrote: That probably deserves its own thread here on suggestions.
Moreso because Circus Carnivorous exists, so all characters can EM
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
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