The Wyrm Master should be able to enter hidden state for 3 AP, and no other cost.
This would allow Wyrm Masters to reliably hide without purchasing the base hide tree. Having the WM be hidden this way would be troublesome, since the best way to draw aggro is to just hit the Petmaster and watch the pets go ham on you.
Skill: Translucency Hide Buff
Re: Skill: Translucency Hide Buff
think wm should be able to pick up shadow wrap, it's a caster so it's weird that it doesn't have that option
owait hee
think incremental hide chance + making translucency not 'bad terrifying aspect' would prol be a bit preferable
owait hee
think incremental hide chance + making translucency not 'bad terrifying aspect' would prol be a bit preferable
- You say, "Oh my me." (2022-01-30 03:41:07).
Re: Skill: Translucency Hide Buff
Mundane hide is a valid option even in a world with shadow wrap, which is why we have a skill that offers more hide chance at all.
That said, post late b4 hide damage and accuracy bonus is really worth it, so I wouldn't write off the perks of a skill that buffs your hide chance to the sky. It's niche, depending on what you wanted from hide, but potentially really worth it.
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Re: Skill: Translucency Hide Buff
it barely gets a pass because randomly hide attacks were psycho-buffed by +25% acc and total denial of any counter
but something like a wm doesn't really have much need for reduction in hits to kill due to the destruction of seraph's passive soak and it being a horrible idea to attack an enemy summoner directly as a summoner
so i'm still going to look at it as bad terrifying aspect because even if the wm wants to hidesmite, 1 ap 5 mp hide (if pets can't do the job summoning more pets does nothing) > failing 60% hide 5-6 times in a row like i still routinely do on my non-wrap 2/2 hide char, it's clearly something that was thought up as 'okay, this class should have a weaker defensive skill than say lich so just throw in a random unrelated low-impact boost to justify it' (as evidenced by 2010 when terrifying aspect was +10 def and translucency was +5 def and +10 hide)
but something like a wm doesn't really have much need for reduction in hits to kill due to the destruction of seraph's passive soak and it being a horrible idea to attack an enemy summoner directly as a summoner
so i'm still going to look at it as bad terrifying aspect because even if the wm wants to hidesmite, 1 ap 5 mp hide (if pets can't do the job summoning more pets does nothing) > failing 60% hide 5-6 times in a row like i still routinely do on my non-wrap 2/2 hide char, it's clearly something that was thought up as 'okay, this class should have a weaker defensive skill than say lich so just throw in a random unrelated low-impact boost to justify it' (as evidenced by 2010 when terrifying aspect was +10 def and translucency was +5 def and +10 hide)
- You say, "Oh my me." (2022-01-30 03:41:07).
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Re: Skill: Translucency Hide Buff
So uh
Am I completely wrong in this assessment, is this not even worth thinking about?SaltedSalmon wrote: ↑Thu Mar 03, 2022 9:53 pm Having the WM be hidden this way would be troublesome, since the best way to draw aggro is to just hit the Petmaster and watch the pets go ham on you.
Re: Skill: Translucency Hide Buff
in like a raid scenario?SaltedSalmon wrote: ↑Fri Mar 04, 2022 2:29 am So uh
Am I completely wrong in this assessment, is this not even worth thinking about?SaltedSalmon wrote: ↑Thu Mar 03, 2022 9:53 pm Having the WM be hidden this way would be troublesome, since the best way to draw aggro is to just hit the Petmaster and watch the pets go ham on you.
most morality-secure summoners have their pets on non-allied/non-fac, and if it's not an aura tank yet is confident in attacking a summoner there's a fair shot it has es or reveal
pets give your location away so the usual good bits of hiding like obscuring yourself from default 5x5 view or inside to non-es chars don't really apply, and it's not that difficult to dodge pet tick to search one up, just ap pricy
- You say, "Oh my me." (2022-01-30 03:41:07).