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Gameplay: Adamant Kinship

Posted: Mon Nov 29, 2021 11:30 am
by iButt
Seeing how the game is distancing itself from the plain flat buffs of yore, I'd like to suggest a way for the AK to function:

They gain buffs based on how close to 0 Infusion a location is. For example:

0-50 Infusion: +2 Damage, +3 Soak
51-100 Infusion: +2 Damage, +2 Soak
101-150 Infusion: +1 Damage, +2 Soak
151-200 Infusion: +1 Damage, +1 Soak
201-250 Infusion: +1 Soak
250+ Infusion: Nothing

They are also able to erect barricades and such if Infusion is 50 or less.

Rebel against the influence of the Elder Powers!

Re: Adamant Kinship

Posted: Mon Nov 29, 2021 4:09 pm
by Goliath
+10 for a great AK idea
-1 for the simple mention of Elder Powers (eww)

Re: Adamant Kinship

Posted: Mon Nov 29, 2021 4:34 pm
by littleglassflowers
Goliath wrote: Mon Nov 29, 2021 4:09 pm-1 for the simple mention of Elder Powers (eww)
+1 to counteract this (well-deserved, entirely proper) -1, also a side-note that I love this community...

Re: Adamant Kinship

Posted: Tue Nov 30, 2021 3:17 am
by Fellis
We removed guilds, AK being one of them, for reasons. We aren't bringing AK back, and we definitely are not going to support unfactioned characters banding together to make problems past "Feel free to try!"

Also please read the suggestions rules thread: https://www.nexusclash.com/viewtopic.php?f=14&t=5