Gameplay: Adamant Kinship
Posted: Mon Nov 29, 2021 11:30 am
Seeing how the game is distancing itself from the plain flat buffs of yore, I'd like to suggest a way for the AK to function:
They gain buffs based on how close to 0 Infusion a location is. For example:
0-50 Infusion: +2 Damage, +3 Soak
51-100 Infusion: +2 Damage, +2 Soak
101-150 Infusion: +1 Damage, +2 Soak
151-200 Infusion: +1 Damage, +1 Soak
201-250 Infusion: +1 Soak
250+ Infusion: Nothing
They are also able to erect barricades and such if Infusion is 50 or less.
Rebel against the influence of the Elder Powers!
They gain buffs based on how close to 0 Infusion a location is. For example:
0-50 Infusion: +2 Damage, +3 Soak
51-100 Infusion: +2 Damage, +2 Soak
101-150 Infusion: +1 Damage, +2 Soak
151-200 Infusion: +1 Damage, +1 Soak
201-250 Infusion: +1 Soak
250+ Infusion: Nothing
They are also able to erect barricades and such if Infusion is 50 or less.
Rebel against the influence of the Elder Powers!