Gameplay: Movement Points
Posted: Tue Nov 30, 2021 6:08 am
Hello, I was thinking on how AP feels so disproportionately useful, and how punishing it felt to explore or go in the wrong direction. There difference between 30 AP to cross a map vs 30 AP sitting in the library is pretty big for a character. I think this is a fine situation to be in, I don't think it's bad, and my suggestion's biggest weakness is 'if it ain't broke' but I thought I'd toss it out here.
Movement Points, probably renamed since we already have Magic Points (or is it mana?) is a resource that fills up like AP, however, it has a smaller max pool like 5 or 10 max. It is used first when a character moves. When you run out of Movement Points, you then begin to use AP like normal. This gives players a small pool of 'free movement' so to speak, to make moving around the map a little less painful. I feel this encourages exploration, removes a bit of the sting out of death, would help new players avoid wasting all their ap moving to a spot and dying and struggling to make progress.
Movement Points, probably renamed since we already have Magic Points (or is it mana?) is a resource that fills up like AP, however, it has a smaller max pool like 5 or 10 max. It is used first when a character moves. When you run out of Movement Points, you then begin to use AP like normal. This gives players a small pool of 'free movement' so to speak, to make moving around the map a little less painful. I feel this encourages exploration, removes a bit of the sting out of death, would help new players avoid wasting all their ap moving to a spot and dying and struggling to make progress.