[Spell] Glyph Trap vs. Good/Neutral/Evil
Posted: Sun Mar 06, 2022 5:58 pm
PROBLEM: Active Glyphing in a raid situation is broken, particularly when you factor in things like Transcend Spellgem and Good and Neutral beefier glyphs via Glyph Mastery.
POSSIBLE SOLUTION: A short-lived (think 5 to 10 minutes) Glyph Trap that can stack and, when a glyph of the appropriate alignment is casted, it automatically GGEs the glyph/does something to the glyphs caster/both
Glyph traps can be destroyed with GGEs and aren't good on offense due to their short duration
MP cost could be 20 or even 25 so you can decide whether or not you want to engage in an actual glyph battle with the glypher while pets are chewing your leg or if you just wanna drop 5 traps in and heck off while the tank does his thing
POSSIBLE SOLUTION: A short-lived (think 5 to 10 minutes) Glyph Trap that can stack and, when a glyph of the appropriate alignment is casted, it automatically GGEs the glyph/does something to the glyphs caster/both
Glyph traps can be destroyed with GGEs and aren't good on offense due to their short duration
MP cost could be 20 or even 25 so you can decide whether or not you want to engage in an actual glyph battle with the glypher while pets are chewing your leg or if you just wanna drop 5 traps in and heck off while the tank does his thing