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Skill: Archon - Abjure Evil
Posted: Wed Mar 09, 2022 10:56 pm
by SaltedSalmon
Abjure Evil - 30 CP
Upon killing a Evil character (Or Neutral with Hand of Zealotry), they are stopped from entering the tile of their death for 24 hours.
Unlocks Word of Abjuration - Chance to Instakill Evil Pets on attack. If Hand of Zealotry then yeah it targets Neutral pets too.
Greater Abjure - 60 CP
The Archon can now randomly banish a character when attacking them if they are under 30% health and in their faction's stronghold. A still-living person who is banished is ejected from the tile at a random, valid direction, and cannot return to the Archon's Stronghold.
Upgrades Word of Abjuration - Instakill chance doubled.
Re: Skill: Archon - Abjure Evil
Posted: Thu Mar 10, 2022 1:53 am
by Klapaucius
Would this ban people from their own SH tile?
Re: Skill: Archon - Abjure Evil
Posted: Thu Mar 10, 2022 1:55 am
by SaltedSalmon
If a Archon was in a good faction and somehow there was a evil person in there, yes, they could do that.
I imagine it'd get them kicked out of the faction quick if it was just them griefing.
Re: Skill: Archon - Abjure Evil
Posted: Thu Mar 10, 2022 3:27 am
by Klapaucius
Sounds like you intend it to only work in the Archon's SH, which makes more sense. It's not clear from the original post, though.
Re: Skill: Archon - Abjure Evil
Posted: Sat Mar 12, 2022 12:40 am
by GreatCatatonic
I thought the very intent of the skill was to prevent actives who get killed on a raid from returning home and defending further.
--Great
Re: Skill: Archon - Abjure Evil
Posted: Sat Mar 12, 2022 1:40 am
by SaltedSalmon
Works on both the offensive and the defensive in a raid. Sometimes killing a attacker can very well result in them just coming back for a few more attacks.
Re: Skill: Archon - Abjure Evil
Posted: Sat Mar 12, 2022 4:10 am
by Klapaucius
Stopping an enemy from returning to their own SH for 24 hours is way too much, in my opinion. Stopping someone from respawning and coming back to your SH is probably fine.
Edit: if you tune the timer way down, to like 20 minutes, it might pass the ethics review board.
Re: Skill: Archon - Abjure Evil
Posted: Mon Mar 14, 2022 11:16 pm
by cat
Adding a requirement that the tile they're being banished from needs to be infused to good seems sensible way to avoid the skill bring used for griefing as well as communicating flavour.
This would also limit its use when raiding an evil SH - though denying defenders from coming back to actively defend their own SH seems rather unfair, so I think it flows.
Re: Skill: Archon - Abjure Evil
Posted: Tue Mar 15, 2022 3:36 am
by SaltedSalmon
cat wrote: ↑Mon Mar 14, 2022 11:16 pm
This would also limit its use when raiding an evil SH - though denying defenders from coming back to actively defend their own SH seems rather unfair, so I think it flows.
I don't see a problem with it.
And Abjuring someone in the defensive is WAY less useful because it requires you to be active, so its relatively rarer. You are nuking more than just 50% of the skill's usefulness.
Re: Skill: Archon - Abjure Evil
Posted: Tue Mar 15, 2022 11:03 am
by Goliath
SaltedSalmon wrote: ↑Tue Mar 15, 2022 3:36 am
cat wrote: ↑Mon Mar 14, 2022 11:16 pm
This would also limit its use when raiding an evil SH - though denying defenders from coming back to actively defend their own SH seems rather unfair, so I think it flows.
I don't see a problem with it.
And Abjuring someone in the defensive is WAY less useful because it requires you to be active, so its relatively rarer. You are nuking more than just 50% of the skill's usefulness.
But preventing someone from accessing their own territory would be an absolute ass move. It also gives a very clear niche to the skill, that of protecting good territory from non-good attackers.