Gameplay: Hurt/heal zerg flags could be less zealous

Suggestions the development team does not plan to act on
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SaltedSalmon
Posts: 301
Joined: Wed Nov 24, 2021 2:49 am

Gameplay: Hurt/heal zerg flags could be less zealous

Post by SaltedSalmon »

You should be able to gain EXP from healing someone if you've only attacked them once. Just in case you accidentally attack the wrong person.
I know I have.
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Nayru
Posts: 368
Joined: Wed Nov 10, 2021 2:27 am
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Re: Gameplay: Hurt/heal zerg flags could be less zealous

Post by Nayru »

good luck is about all i can say in this regard
- You say, "Oh my me." (2022-01-30 03:41:07).
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Goliath
Posts: 698
Joined: Wed Nov 24, 2021 10:01 am

Re: Gameplay: Hurt/heal zerg flags could be less zealous

Post by Goliath »

Maybe a "minor Zerg" flag for X xp that reduced healing xp for the amount of xp gained through combat, or reduced combat xp by the amount of healing xp gained.
This flag would tick down when reducing xp and vanish when hitting 0 or after 24h.
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
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