Skills: Rework to Doomsights
Posted: Fri Dec 03, 2021 8:41 am
Change name to "Helldice".
Or Hell’s Dice but Helldice sounds cooler.
Any attack (or non-magic attack, and not just CQC) is able to apply debuffs. However only one debuff is active at a time and a new one is not applied until the old one wears off (considering a shorter duration, 3 status ticks).
Add 2 more potential debuffs.
Parasitism: Any action by the affected character which would infuse the area (either active or passive infusion) will instead infuse to [Dark Oppressor’s faction/alignment].
Transgression: Any external interaction with the character which results in infusion will instead be doubled to [Dark Oppressor’s faction/alignment].
There are just two ideas that I had, it could be any other debuffs but I’d like to bring the debuff count up to six for the dice theme.
Or Hell’s Dice but Helldice sounds cooler.
Any attack (or non-magic attack, and not just CQC) is able to apply debuffs. However only one debuff is active at a time and a new one is not applied until the old one wears off (considering a shorter duration, 3 status ticks).
Add 2 more potential debuffs.
Parasitism: Any action by the affected character which would infuse the area (either active or passive infusion) will instead infuse to [Dark Oppressor’s faction/alignment].
Transgression: Any external interaction with the character which results in infusion will instead be doubled to [Dark Oppressor’s faction/alignment].
There are just two ideas that I had, it could be any other debuffs but I’d like to bring the debuff count up to six for the dice theme.