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Skills: Rework to Doomsights

Posted: Fri Dec 03, 2021 8:41 am
by MrFrank
Change name to "Helldice".
Or Hell’s Dice but Helldice sounds cooler.

Any attack (or non-magic attack, and not just CQC) is able to apply debuffs. However only one debuff is active at a time and a new one is not applied until the old one wears off (considering a shorter duration, 3 status ticks).

Add 2 more potential debuffs.

Parasitism: Any action by the affected character which would infuse the area (either active or passive infusion) will instead infuse to [Dark Oppressor’s faction/alignment].
Transgression: Any external interaction with the character which results in infusion will instead be doubled to [Dark Oppressor’s faction/alignment].

There are just two ideas that I had, it could be any other debuffs but I’d like to bring the debuff count up to six for the dice theme.

Re: Skills: Rework to Doomsights

Posted: Wed Jan 26, 2022 8:17 pm
by Kandarin
In general, who you infuse to should be shaped by your choices, such as:
- Becoming more Good or Evil
- Becoming a Vassal
- Joining a Faction

Infusion is a moral act. We won't be adding things that switch who someone infuses to against their will.