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pets: limit number of pets but remove decay

Posted: Tue Apr 19, 2022 5:08 pm
by sohdbrimks
So yesterday some people in the faction were saying that being a petmaster they feel a bit "forced" to be constantly making pets and get a petwall as big as possible, and this is kind of boring because they want to do other stuff too.

One suggestion that came about was to limit the number of pets you can have to say 5 or 6 of each pet, and remove the decay. Lich is a bit different and should probably have a 30 pet limit or something.

This way, petmasters will summon as many pets as they're allowed and then be free to do other stuff without feeling guilty.

This is just the basic suggestion,the power of pets could be tweaked around this new limit of course.

Re: pets: limit number of pets but remove decay

Posted: Tue Apr 19, 2022 5:27 pm
by Skouth
You brave, brave soul. You're going to face A LOT of pushback from the Petmaster Lobby, but I also think this is a good thing
Petmasters literally force everyone to play around them and their gameplay loop, including themselves
It's pervasive and unhealthy

Re: pets: limit number of pets but remove decay

Posted: Tue Apr 19, 2022 5:43 pm
by Thenixon
It worked in NW.

It would need big re-balancing

My only B5 PM* is an Ele, and I gladly traded the unlimited number for no decay - lets me do other things besides hoard a horde of pets.

I don't have a week's worth of build-up time, which makes it hurt less when a tank walks in and the lil guys flail themselves to a quick, pointless death.


(*Corruptor doesn't count! Just a limit for titans!)

Re: pets: limit number of pets but remove decay

Posted: Tue Jul 05, 2022 9:04 pm
by Kandarin
This is a social/meta concern. You're free to keep a smaller group, whether as an Elementalist or by coasting on Passive Regen. If your faction guilt-trips you for not keeping up a massive army, you should find a better faction.