Gameplay: Auto-Excommunication to Hostiles
Posted: Sat Apr 23, 2022 4:45 am
I appreciate the recent Advocate change, but at the same time, the moment I opened RRFs char list I lost all will to excommunicate anyone manually. Too much trouble I say!
Characters hostile to your faction should just be automatically be treated as if they were Excommunicated.
There could be changes like that applied to other classes too. For example, Lightspeaker's Foo Lions have a skill which gives everyone in the room 15% phasing. Shouldn't apply to hostiles, even if they're currently at Good MO.
(Song of the Word is different in this regard though, it should still avoid hitting Good characters and pets even if they are in enemy factions)
Characters hostile to your faction should just be automatically be treated as if they were Excommunicated.
There could be changes like that applied to other classes too. For example, Lightspeaker's Foo Lions have a skill which gives everyone in the room 15% phasing. Shouldn't apply to hostiles, even if they're currently at Good MO.
(Song of the Word is different in this regard though, it should still avoid hitting Good characters and pets even if they are in enemy factions)