Pets: Male Foo Lions becomes superheavy object on death

Suggestions the development team does not plan to act on
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MrFrank
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Pets: Male Foo Lions becomes superheavy object on death

Post by MrFrank »

Currently a male foo lion becomes a superheavy combat object if a faction HC toggles Aspect of the Ox. If instead this was simplified to male foo lions becoming a superheavy object when it dies would make it so that you don't lose their potential buffs/effects instantly if a faction HC acts, but still get something out of them eventually despawning or being killed. Of course this also allows characters and classes other than an allied HC from using those superheavy items.
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SaltedSalmon
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Re: Pets: Male Foo Lions becomes superheavy object on death

Post by SaltedSalmon »

MrFrank wrote: Fri Apr 29, 2022 10:41 am Of course this also allows characters and classes other than an allied HC from using those superheavy items.
This is also my current problem with it.
If this suggestion doesn't get implemented though, I would say the statue transformation should just be disabled.
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Goliath
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Re: Pets: Male Foo Lions becomes superheavy object on death

Post by Goliath »

I'd personally love this implemented, once it gets its sharp edges (namely, what's been previously mentioned of non-goods using it) rounded.
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Skouth
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Re: Pets: Male Foo Lions becomes superheavy object on death

Post by Skouth »

Alternatively, let the poor IB chuck lions at people
no one seriously uses thrown superheavies anyway
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RKBBQ
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Re: Pets: Male Foo Lions becomes superheavy object on death

Post by RKBBQ »

I mean, it's dead. It's not like it has a choice in the matter of whether or not it gets used by an evil.

The relative dearth of throwing IBs also means that the risk of it being too much a threat to defending goods seems pretty low too.
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