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Pets: Siege Pets
Posted: Wed Nov 24, 2021 4:27 pm
by Goliath
Allow pets to bash Wards/Fortifications (at least the bigger pets).
Certain pets could be specially good at it, such as the Juggernaut or the fire pets.
Re: Siege Pets
Posted: Sat Nov 27, 2021 1:24 am
by Fellis
This is one of those things I'd file under a B6 idea, because unless significant changes are made to how pets function, they are crazy efficient for damage. I think once some sort of live updating/turn-based action queue (as discussed many times in discord) is implemented, there would be design space for pets to do something like this.
Re: Siege Pets
Posted: Sat Nov 27, 2021 8:54 am
by MrFrank
I love the idea of a LS clockwork siege ram, or WM imps holding blowtorches. Like Fellis said I'd like this on eventual brand new pets designed and balanced around sieging strongholds.
Re: Pets: Siege Pets
Posted: Wed Jan 26, 2022 8:18 pm
by Kandarin
As Fellis said, this is conditional on a total overhaul of how action sequencing works.