Gameplay: Why the Infusion Situation on Outer Planes is bad
Posted: Wed Mar 29, 2023 3:56 pm
Elysium and Stygia:
Currently infusing Elysium/Stygia to their opposites is a useless task, because the optimal solution for it is to ignore the infusers.
Look at the mechanics. Lets just talk about Stygia, since the mechanic is mirrored for Elysium.
A tile infused to less than 100 Evil in Stygia will slowly recharge back to 100 Evil, at a rate of 5 Infusion per day. This means it would take 120 days after infusing a tile in Stygia to 500 Good for it to return to 100 Evil.
But infusion isn't locked up to just 1 tile, so you're probably getting hit by more than 5 points of infusion a day.
For example, the Nexal Crusaders in Stygia have taken over 17 tiles in Stygia. 17 x 5 is 85 infusion, per day, rising upwards with no input or effort from any existing player. Its granted to them for free.
What this means for Evil players is that if you're early in the breath, you can ignore the infusion occouring in Stygia because it'll eventually revert back to normal. Optimally you'd use this to your advantage: While the Good players are fighting passive infusion (Something which nobody needs to spend AP to cause), you could be fighting to infuse Cordillera or Centrum which has no passive infusion.
By the way, Purgatorio.
I know Purgatorio doesn't self infuse for lore reasons but that's legitimately such a raw deal for Neutrals. They're already disadvantaged since they didn't have anything to compensate for their smaller class selection, now they have no protected areas.
BUT ANYWAYS THIS IS SUGGESTIONS
My proposed solution is:
Once a tile in Elysium/Stygia hits 250+ infusion in the opposite side, it stops infusing itself.
This means that a tile that the opposing side put effort on will then need effort from its own side to start re-infusing itself.
Currently infusing Elysium/Stygia to their opposites is a useless task, because the optimal solution for it is to ignore the infusers.
Look at the mechanics. Lets just talk about Stygia, since the mechanic is mirrored for Elysium.
A tile infused to less than 100 Evil in Stygia will slowly recharge back to 100 Evil, at a rate of 5 Infusion per day. This means it would take 120 days after infusing a tile in Stygia to 500 Good for it to return to 100 Evil.
But infusion isn't locked up to just 1 tile, so you're probably getting hit by more than 5 points of infusion a day.
For example, the Nexal Crusaders in Stygia have taken over 17 tiles in Stygia. 17 x 5 is 85 infusion, per day, rising upwards with no input or effort from any existing player. Its granted to them for free.
What this means for Evil players is that if you're early in the breath, you can ignore the infusion occouring in Stygia because it'll eventually revert back to normal. Optimally you'd use this to your advantage: While the Good players are fighting passive infusion (Something which nobody needs to spend AP to cause), you could be fighting to infuse Cordillera or Centrum which has no passive infusion.
By the way, Purgatorio.
I know Purgatorio doesn't self infuse for lore reasons but that's legitimately such a raw deal for Neutrals. They're already disadvantaged since they didn't have anything to compensate for their smaller class selection, now they have no protected areas.
BUT ANYWAYS THIS IS SUGGESTIONS
My proposed solution is:
Once a tile in Elysium/Stygia hits 250+ infusion in the opposite side, it stops infusing itself.
This means that a tile that the opposing side put effort on will then need effort from its own side to start re-infusing itself.