Gameplay: Fonts Automatically "Bar"
Posted: Thu Dec 16, 2021 11:40 am
Suggestion to change how Fonts work to encourage people to be sparing in Font usage without resorting to player-based policing of Fonts.
The concept is, as a Font gets drained, it becomes less efficient to use (numbers provided are just an example). Let's say, the first 50% of MP tapped from a Font are "free", at less than 50%, it costs 1 MP to tap, at 25% it costs 2 MP, and so on. This naturally incentivizes people to leave Fonts to regenerate their magical reserves because as they deplete, it gets less efficient to harness them. To avoid trouble with "first come first serve", perhaps the first tap in a defined amount of time (day? week?) could be "free" no matter how drained the Font is.
The concept is, as a Font gets drained, it becomes less efficient to use (numbers provided are just an example). Let's say, the first 50% of MP tapped from a Font are "free", at less than 50%, it costs 1 MP to tap, at 25% it costs 2 MP, and so on. This naturally incentivizes people to leave Fonts to regenerate their magical reserves because as they deplete, it gets less efficient to harness them. To avoid trouble with "first come first serve", perhaps the first tap in a defined amount of time (day? week?) could be "free" no matter how drained the Font is.