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Factions: Factional barricades
Posted: Fri Dec 17, 2021 8:29 am
by sekki
Evil and neutral barricades seem vaguely useless as evil/neutral folks tend not to mind killing other evil/neutral folks.
Perhaps there should be factional options for barricades like hostile to ‘non-allies’, ‘non-faction’, etc.
Re: Factions: Factional barricades
Posted: Fri Dec 17, 2021 10:38 am
by Fellis
Seems like a pain to code, maybe evils should just get along
Re: Factions: Factional barricades
Posted: Fri Dec 17, 2021 10:42 pm
by Nayru
i tend to be looked at as if i'm crazy every time i suggest that an evil that just keeps killing evil eventually stops being evil
but if evil alignment wants to cooperate more like neutral/good do then i'm all for it, i often even just tend to reduce other demons down to 1-shot on mine even if kind of hurting for xp + think that just generally makes sense
Re: Factions: Factional barricades
Posted: Fri Dec 17, 2021 11:40 pm
by cat
Nayru wrote: ↑Fri Dec 17, 2021 10:42 pm
but if evil alignment wants to cooperate more like neutral/good do then i'm all for it
Lawful Evil inter-factional coordination coming Soon™
Jokes aside I'm glad to see B5 mechanics encouraging alignments to cooperate towards objectives and for morality to have more consequence overall. All the more dramatic for when guilds/cults return. :3
Re: Factions: Factional barricades
Posted: Wed Jan 26, 2022 8:15 pm
by Kandarin
The under-the-hood reasons why this isn't so are deep and would require a Total Purge and replacement of the existing code, as well as an end to pooled infusion.