Enchanting is not worth it anymore
Posted: Thu Nov 25, 2021 9:12 pm
Based on the descriptions of it on the wiki, enchanting is not worth it and "enchanter" as a character concept is so dead that we'd have been better off if the mechanic was removed so that those classes could have been given something else instead. In fact, Dark Oppressor and Advocate did get something instead in the form of pacts and blessings, while conduit got buff food and the ability to give their AP to other people as well as one of their skills getting moved to mortal.
Anyway this is about enchanting, not griping about conduit, so let me get into why it's not worth it.
First of all, seal magic got absolutely neutered. It was essentially DO, Conduit and Advocate's innate armor skill, now it is not. Enchanted armor is completely worthless outside of active combat situations or when you're raiding a faction and need to soak pets because you won't know what damage types you're going to get hit with when you go to sleep and keeping up more than a handful of enchants will quickly eat through your entire daily MP even with the discount.
Additionally, all spells had their CP to learn normalized. This made it far far more expensive to buy the weakest of each school just to be able to enchant with it. Coupled with the lowered badge CP cap and more hurdles for getting badge CP to begin with, and this is quite a burden on a build for something that you will not be getting any other use out of since you're not a wizard with eldritch mixing and can't benefit much from a spell you have no other spells in the same school as. You also need deep/sanctify/tainted spellcraft to get your alignment's element too, totaling 90 CP in total just to get these enchants.
On top of this, you now need fonts to enchant stuff to begin with. But only the petmaster classes got the ability to make those. Which means hunting around and hoping you find the font you're looking for, or bugging another character. Another character who also has to have 50 CP invested into spells they probably don't plan to use to make the elemental fonts, and multiple days worth of MP just to make the thing since they can't even work together to make those happen faster.
And then, after all this trouble you went through, you get... Armor that you can't use effectively, or a weapon that your innates can probably already outdo and even if they can't an oil of fire or something (just a mere 40 CP for the enchanter to get the ability to make in any element, and would need it to effectively enchant anyway), can probably give it a run for its money.
And as a side note, even if enchanting was worth it, now that they can only decay on death for anyone, you're left with absolutely nothing to do most of the time since you had to spend your entire CP allotment just being able to enchant.
I have no specific suggestions for how to fix this, but it's just such a glaring problem that I felt I had to point it out. Being an enchanter just doesn't seem worth it.
Anyway this is about enchanting, not griping about conduit, so let me get into why it's not worth it.
First of all, seal magic got absolutely neutered. It was essentially DO, Conduit and Advocate's innate armor skill, now it is not. Enchanted armor is completely worthless outside of active combat situations or when you're raiding a faction and need to soak pets because you won't know what damage types you're going to get hit with when you go to sleep and keeping up more than a handful of enchants will quickly eat through your entire daily MP even with the discount.
Additionally, all spells had their CP to learn normalized. This made it far far more expensive to buy the weakest of each school just to be able to enchant with it. Coupled with the lowered badge CP cap and more hurdles for getting badge CP to begin with, and this is quite a burden on a build for something that you will not be getting any other use out of since you're not a wizard with eldritch mixing and can't benefit much from a spell you have no other spells in the same school as. You also need deep/sanctify/tainted spellcraft to get your alignment's element too, totaling 90 CP in total just to get these enchants.
On top of this, you now need fonts to enchant stuff to begin with. But only the petmaster classes got the ability to make those. Which means hunting around and hoping you find the font you're looking for, or bugging another character. Another character who also has to have 50 CP invested into spells they probably don't plan to use to make the elemental fonts, and multiple days worth of MP just to make the thing since they can't even work together to make those happen faster.
And then, after all this trouble you went through, you get... Armor that you can't use effectively, or a weapon that your innates can probably already outdo and even if they can't an oil of fire or something (just a mere 40 CP for the enchanter to get the ability to make in any element, and would need it to effectively enchant anyway), can probably give it a run for its money.
And as a side note, even if enchanting was worth it, now that they can only decay on death for anyone, you're left with absolutely nothing to do most of the time since you had to spend your entire CP allotment just being able to enchant.
I have no specific suggestions for how to fix this, but it's just such a glaring problem that I felt I had to point it out. Being an enchanter just doesn't seem worth it.