Gameplay: Misses Due to Dodge/Defense in Combat Logs
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Gameplay: Misses Due to Dodge/Defense in Combat Logs
Misses that happen due to target dodge/defense values provide a message saying that they dodged the attack, rather than the attack missing outright. Something like "You attack X with Y. He/She dodged out of the way." and "X attacked you with Y, but you managed to dodge out of the way." Helps inform the player as to whether it's just good/bad luck or the result of a skill/status effect/etc. and gives them something tangible that shows the value of the skills they bought.
Re: Gameplay: Misses Due to Dodge/Defense in Combat Logs
It'd be better to not thematically lock down what defense represents in this way, since narratively it includes genuine agility (Dodge the skill, defense enchants) and things that hamper the accuracy of your opponent (Terrifying Aura, Blur)
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes