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Gameplay: Zerg Flag Aborts Actions

Posted: Thu Dec 16, 2021 7:30 am
by SignedName
If you take an action that would activate the Zerg Flag, abort the action instead of auto-failing. Cuts down on frustration with accidental triggers, plus a big red message telling you the action isn't allowed better communicates the issue anyway.

Re: Gameplay: Zerg Flag Aborts Actions

Posted: Thu Dec 16, 2021 3:13 pm
by iButt
+1

Re: Gameplay: Zerg Flag Aborts Actions

Posted: Thu Dec 16, 2021 8:09 pm
by Nayru
so you want more of my antizerg code as opposed to the urban dead-esque 'eat your ap/resources without telling you'

seems about right

Re: Gameplay: Zerg Flag Aborts Actions

Posted: Thu Dec 16, 2021 11:50 pm
by Huojin
+1

If you could keep AP too, that would also be great for us scatterbrains!

Re: Gameplay: Zerg Flag Aborts Actions

Posted: Sat Dec 18, 2021 12:46 am
by cat
+1

Re: Gameplay: Zerg Flag Aborts Actions

Posted: Sat Dec 18, 2021 2:24 am
by Fellis
promoting because this is really a matter of consistency if it can be done easily