Gameplay: Make hospitals alchemy-enabled

Past suggestions that have been incorporated into the live game.
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Lychwood
Posts: 102
Joined: Wed Nov 24, 2021 2:53 am

Gameplay: Make hospitals alchemy-enabled

Post by Lychwood »

Pharmacies allow alchemy, and all hospitals have in-house pharmacies.

Not sure if there was a balance reason behind the disparity, but from a logic standpoint they both would have the same equipment access.
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Goliath
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Re: Gameplay: Make hospitals alchemy-enabled

Post by Goliath »

Yes, please!
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Klapaucius
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Re: Gameplay: Make hospitals alchemy-enabled

Post by Klapaucius »

And breweries! For bulk production :D
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Repth
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Re: Gameplay: Make hospitals alchemy-enabled

Post by Repth »

I've reviewed the maps and don't see the harm here, especially given fonts now also increase the amount of alchemy enabling locations anyway. Also, this is not a bad idea given some current talks going on in dev that I won't elaborate on.

I have flipped alchemy on for hospitals. Breweries were already enabled for alchemy.
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