Gameplay: XP limit should per 22 hours

Past suggestions that have been incorporated into the live game.
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Wassail
Posts: 101
Joined: Sun Feb 06, 2022 5:13 pm

Gameplay: XP limit should per 22 hours

Post by Wassail »

For the same reason as alt-interactions. So if you play once a day and hit the cap you don't have to watch your clock for when you can play again.
Thenixon
Posts: 176
Joined: Wed Nov 24, 2021 3:28 am

Re: Gameplay: XP limit should per 22 hours

Post by Thenixon »

Why stop at XP limits? Infusion brainrot?
Wassail
Posts: 101
Joined: Sun Feb 06, 2022 5:13 pm

Re: Gameplay: XP limit should per 22 hours

Post by Wassail »

It trickles down!!!
Carmilla
Posts: 18
Joined: Fri Jan 14, 2022 12:56 pm

Re: Gameplay: XP limit should per 22 hours

Post by Carmilla »

I second this. Super annoying to time my potion sacs due to the cap. And this is at a time where the xp cap itself is largely ineffectual cuz almost everyone is maxxed anyways. I'd rather see it gone but I'll take this over nothing.
Poinf
Posts: 33
Joined: Wed Nov 24, 2021 2:57 am

Re: Gameplay: XP limit should per 22 hours

Post by Poinf »

+1 to shortening xp limit, +1 to removing the exp cap entirely late in the breath

anybody who cares to be maxxed is already maxxed, anybody coming in late or resetting gets gimped
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Kandarin
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Re: Gameplay: XP limit should per 22 hours

Post by Kandarin »

The 22-hour version is now a thing in the current patch.
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