That would work if this was Sparta. This is not Sparta.SignedName wrote: ↑Thu Dec 09, 2021 6:05 amSo if an enemy is adjacent to a void tile, you can kick them into the pit?
Weapons: Characters and Large pets as super-heavy thrown weapons
Re: Weapons: Characters and Large pets as super-heavy thrown weapons
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
Re: Weapons: Characters and Large pets as super-heavy thrown weapons
I am personally ready to yoink wendigo, but I am going to wait till we see how it plays out. I am working on some doom howler revamps though, one of the prime classes in need of a re-work.Kandarin wrote: ↑Thu Dec 09, 2021 4:36 am You shouldn't be able to force-move other player characters, except to move them into the void.
(EDIT: I have been reminded of the Wendigo exception. It's an interesting skill and we're keeping an eye on it. This is a thousand times more dramatic and would involve tearing some pretty basic things about the game code up by the roots and completely replacing them)
Re: Weapons: Characters and Large pets as super-heavy thrown weapons
While I totally agree that no one should be able to move someone else without their agreement, my heart yearns to see an exploding pariah launched with the Advanced Thrown Weapons skill. Surely Fred Dullard would approve! Not to mention the Combustible Opossums.
Re: Weapons: Characters and Large pets as super-heavy thrown weapons
The amount of work necessary to roll together players and items in the database as a weapon is enormous for a fairly small feature.
The OP is a dev now and of course could take this on if they want the challenge, but I think having seen the backend they'd agree with this now. Maybe.
The OP is a dev now and of course could take this on if they want the challenge, but I think having seen the backend they'd agree with this now. Maybe.
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
Re: Weapons: Characters and Large pets as super-heavy thrown weapons
Challenging? YesKandarin wrote: ↑Wed Jul 06, 2022 10:26 pm The amount of work necessary to roll together players and items in the database as a weapon is enormous for a fairly small feature.
The OP is a dev now and of course could take this on if they want the challenge, but I think having seen the backend they'd agree with this now. Maybe.
Pending deploy? Also yes
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