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Gameplay: New Badge Grinds
Posted: Fri Nov 26, 2021 9:42 pm
by SaltedSalmon
The new badge grind system allows devs to add additional badge grinds without necessarily increasing the Character Point cap from grinding. This could be helpful in adding new grinds, which actually makes it easier for new characters to farm more Char Points.
My suggestions so far are:
Transcended Killed
Infusion Generated (Counting both passive and active infusion)
MP Healed (Not sure about this one, could also just merge into HP Healed)
Feel free to suggest more in the comments.
Re: New Badge Grinds
Posted: Fri Nov 26, 2021 10:29 pm
by MrFrank
Potions Consumed
Ammunition Used
Melee Weapon Strikes (or hits with melee weapons)
Hand-to-hand Strikes (or hits with hand-to-hand attacks, can probably throw in ranged and spell combat counterparts as well)
Tiles Traversed
A few that come to mind. Well a few of these are more stats that I think are interesting to include somewhere as opposed to a serious grind like the tiles travelled one but hey.
Re: New Badge Grinds
Posted: Fri Nov 26, 2021 11:03 pm
by Haweh
SaltedSalmon wrote: ↑Fri Nov 26, 2021 9:42 pm
MP Healed (Not sure about this one, could also just merge into HP Healed)
If I recall correctly, MP recovery (at least via angel's energize) was changed to count towards healing in late B4. I could be wrong though!
Re: New Badge Grinds
Posted: Sat Nov 27, 2021 12:06 am
by sohdbrimks
Components found
Re: New Badge Grinds
Posted: Sat Nov 27, 2021 12:21 am
by Goliath
SaltedSalmon wrote: ↑Fri Nov 26, 2021 9:42 pm
The new badge grind system allows devs to add additional badge grinds without necessarily increasing the Character Point cap from grinding. This could be helpful in adding new grinds, which actually makes it easier for new characters to farm more Char Points.
+1
SaltedSalmon wrote: ↑Fri Nov 26, 2021 9:42 pm
My suggestions so far are:
Transcended Killed
Infusion Generated (Counting both passive and active infusion)
MP Healed (Not sure about this one, could also just merge into HP Healed)
+1 on all but MP, which should be added to healing (I believe it already is)
MrFrank wrote: ↑Fri Nov 26, 2021 10:29 pm
Potions Consumed
Ammunition Used
Melee Weapon Strikes (or hits with melee weapons)
Hand-to-hand Strikes (or hits with hand-to-hand attacks, can probably throw in ranged and spell combat counterparts as well)
Tiles Traversed
+1 on all, though I'd rather make Melee and HtH a single grind (and add Touch to those)
Thrown Weapons would feel left out, although they're the big boss for target shooting so idk
Re: New Badge Grinds
Posted: Sat Nov 27, 2021 1:02 am
by oath2order
Transcended killed should ABSOLUTELY already have been a thing by now, IMO.
Not sure how I feel about Infusion being a badge. It was a thing in B3, gone in B4. Not sure how I feel about that because it might be gone in B6.
Re: New Badge Grinds
Posted: Sat Nov 27, 2021 1:05 am
by SaltedSalmon
In that case I'd at least argue for tracking infusion now but only releasing the badge proper in B6 if it sticks around.
Re: New Badge Grinds
Posted: Sat Nov 27, 2021 4:00 am
by Repth
Might as well keep them coming.
Re: New Badge Grinds
Posted: Sat Nov 27, 2021 7:51 pm
by kylinn
We already have a Damage Dealt stat, do we really need stats for Melee and HTH (and, presumably, Ranged) strikes? Or ammo used?
I agree with putting MP Energized in with Healing; it's just healing of a different kind.
Putting in a stat for Transcended killed would just make sense, as we already have Angels and Demons tracked.
Re: New Badge Grinds
Posted: Sun Nov 28, 2021 12:34 am
by Nova
What about:
Flags Captured
Flags Reclaimed
Fonts Depleted
Ley Lines Depleted
EXP Gained
Portals Crossed