Pharmacies allow alchemy, and all hospitals have in-house pharmacies.
Not sure if there was a balance reason behind the disparity, but from a logic standpoint they both would have the same equipment access.
Gameplay: Make hospitals alchemy-enabled
Gameplay: Make hospitals alchemy-enabled
I am the filthiest casual.
Player of: Lychwood, Nirvanyos the Arcane, The Blackwolf, Froggy the Gremlin, The Necronomicorn, Morgein Winterhue, ᛊᛏᚨᛁᚾᚨᛉ
Player of: Lychwood, Nirvanyos the Arcane, The Blackwolf, Froggy the Gremlin, The Necronomicorn, Morgein Winterhue, ᛊᛏᚨᛁᚾᚨᛉ
Re: Gameplay: Make hospitals alchemy-enabled
Yes, please!
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
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Re: Gameplay: Make hospitals alchemy-enabled
And breweries! For bulk production
Re: Gameplay: Make hospitals alchemy-enabled
I've reviewed the maps and don't see the harm here, especially given fonts now also increase the amount of alchemy enabling locations anyway. Also, this is not a bad idea given some current talks going on in dev that I won't elaborate on.
I have flipped alchemy on for hospitals. Breweries were already enabled for alchemy.
I have flipped alchemy on for hospitals. Breweries were already enabled for alchemy.