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Gameplay: Materializing Hostile Actions
Posted: Mon Feb 28, 2022 2:20 pm
by Goliath
Include pet summoning as a hostile action. Otherwise, you can fight by proxy while keeping the buff.
Potentially prevent Elementalist pets from re-joining their master while Materializing lasts, too.
Re: Gameplay: Materializing Hostile Actions
Posted: Tue Mar 01, 2022 5:30 am
by Nayru
perhaps it's an offensive pet action itself that should be counted in the moments after you move one space
Re: Gameplay: Materializing Hostile Actions
Posted: Tue Mar 01, 2022 5:45 am
by SaltedSalmon
As the suggestion currently stands, a Elementalist COULD get locked in on a tile in the unlikely chance that:
1. He spawned in a tile full of barricades
2. While there was someone on the tile
3. And his pets were set to Hostile
Re: Gameplay: Materializing Hostile Actions
Posted: Tue Mar 01, 2022 7:05 am
by Nayru
SaltedSalmon wrote: ↑Tue Mar 01, 2022 5:45 am
As the suggestion currently stands, a Elementalist COULD get locked in on a tile in the unlikely chance that:
1. He spawned in a tile full of barricades
2. While there was someone on the tile
3. And his pets were set to Hostile
you have figured out the significance of 'after you move one space'
Re: Gameplay: Materializing Hostile Actions
Posted: Thu Mar 03, 2022 4:07 am
by Kandarin
Yes to pet summoning being an action that nullifies Materializing.