My no-offensive-skills Lightspeaker thought this would be great; he could wander in to a petwall with a petwall of his own, activate the status, and watch the carnage without having to worry about being shredded by the other guy's pets. Not really so, in practice.In addition, for 1 AP and 10 MP the Lightspeaker may activate the Faunabond status effect for 15 minutes (which will autorenew for another 15 minutes for 3 MP if not canceled). While this status is active, pets will not target the Lightspeaker. The Lightspeaker's own Pets receive no such protection. If the Lightspeaker makes any attack action except Keepers Crook, the Faunabond status will be removed.
I noticed today that activating the status puts all your pets into a Defensive stance. Okay, I guess it's in-theme, but if that's not a bug it's a pretty big omission from the skill documentation and in-game text. Next, the wiki states that the status gets removed if the Lightspeaker makes any attack action (except Keeper's Crook, of course). However, it seems setting your pets to any aggressive stance will remove the status for you, as well. Again, if not a bug, a big omission.
I never expected my pets to get the benefit of Faunabond, but it seemed reasonable to spend 10 MP to be able to walk into a stronghold and let our petwalls duke it out without getting one-shot myself. I thought it a nice raid alternative to requiring a tank. And sure, if they're on defensive, I think they'll pick up targets when they individually get attacked, but you might be left with several pets just standing around if they didn't get chosen.
So, are these behaviors intentional?
--Great