squib wrote: ↑Fri Mar 17, 2023 8:03 pm
Would the acid arrow effect stack for multiple instances (like drained or chilled)? If it doesnt stack like that, I can see this arrow having the same drawback and the capstone not being very effective against certain targets (anyone with 1 acid soak)
I suppose that makes sense, if the target isn't dead yet after eating multiple of these they should be shortly. So, muliple instances should be a thing.
Klapaucius wrote: ↑Sat Mar 25, 2023 10:08 am
Specific comments:
I can't see any situation in which nexal smash is better than piercing Lance, which doesn't seem ideal. Piercing Lance is just a lot better for all soaks.
Piercing Lance damage is high, the effect is already very strong.
Lightning rod: just annoying to have this gated behind rng, since you only need it to proc once then I assume you're probably moving onto regular attacks. 6 ap/36 mp for an area skill is very high, though you do get a good amount of damage. Getting trolled by this skill eating all your mp and still not proccing would be frustrating.
Fireball: balance seems off compared to other aoe. 3 extra damage per target affected is okay, that comes out to a bit more than 10% extra damage assuming the ticks get used up, which incidentally won't actually happen for pure aoe kills. The mp cost is quite high.
Cold flash freeze: this seems underpowered for the cost. 5/20 aoe is about 1/10 of an actual aoe or less. And because max damage is so low even low soak will cut into the output significantly. The value is about 0.8 ap and 1.4 mp when compared to other options. Imo instead increase the aoe to like .. 10/50 or increase the base damage to 30.
I do have some broader thoughts too which I might come back to
Piercing Lance vs Nexal Smash: the reasoning was that the lance would taper off somewhat due to soaks, but looking at it again it's probably better to lower the lance's damage to 30, or to reduce its effect to ignoring 33% of soaks and resistances. Probably both.
Smash hitting for 30 to a 0 soak target in a fully forted stronghold is fine, I think, though I want to be careful of getting too close to the 71 HP threshold. Upping its base damage to 15 would hit 35 with forts, which turns into 37 with Fortify Spell.
Lightning Rod guaranteeing the effect is also fine I think. Master of the elements. Did lower the base damage to 30 to compensate it a bit though.
Fireball being costly is intended, and should probably have separate instances as with Acid Arrow above. Though AoE is RNG, it can potentially wipe out pet walls quite quickly similar to Archons and Doom Howlers, but is more intense and so you have to balance doing that and dealing more direct damage.
Flash Freeze: buffed damage to 30 as suggested.
SaltedSalmon wrote: ↑Sat Mar 25, 2023 10:00 pm
It might be a bit regrettable to not have the right tree to abuse the Eldritch Mixing spells, but with Refunds now it should be fine.
As for the spells themselves:
Isn't Petal Storm a bit underpowered? Its supposed to be for tanks, but doing 3 attacks of 10 damage with a mundane damage type against a tank means you're 3 damage total. Only saving grace is that its the cheapest one, but is that even good enough...
Stone Lance is better than Nexal Smash, and fulfills the same niche.
Related to that: Nexal Smash is Impact. Aren't mundane damage types supposed to be bad against tanks? I guess that ship is sailing though, specially with Piercing's effect.
I think I'll change Petal Storm to 4x6 instead (keeping the above threshold thing in mind, in practise anyone with Fortify Spell is going to get 4x8. Bit better at stripping buffs, bit less two shotting Conduits.
See Stone Lance vs Nexal Smash above. Further, magical sources of mundane damage (or, really, any source of mundane damage) isn't
intended to be bad against tanks. It's just that the damage types are easy to soak. The mundane spell capstones already provide some measure of bypassing them, but not enough to make the spell trees popular in any practical sense.
Thank you all for your feedback! I've started implementing the basics of the spells - they're quite different from what we have currently so it may take a bit. Stay tuned!