Feedback: B5 Advocate
Posted: Fri Nov 26, 2021 12:55 pm
Hello all,
I'm planning to summarise my questions and personal feedback/observations on each class, starting with those I'm most familiar with. I appreciate that T3 is not yet finalised so this is going by what I have read so far.
ADVOCATE
Inviolate Form: “Others in the area will see a notification that the inviolate corpse of the saintly Advocate is present in the area.” Is this message only broadcast to Goods, or to everyone nearby?
Inviolate Form: Can non-Goods identify an Inviolate corpse in order to avoid damage from Desecrating it or to body-block the tile from Goods attempting to use it? If yes, does this require a skill such as Sense Magic or Sense Alignment?
Inviolate Form: Inviolate Form should block the fetching of a Relic corpse by Servitor of the Grave. It's inviolate; freaky ghosts shouldn’t be able to drag it through the planes. Additionally it makes no sense for Servitor to haul a corpse that cannot be raised.
Saintly Relics: Request ability to customise Relic descriptions, making Relics more identifiable and unique to each Advocate.
Saintly Relics: “If the site of the Relic is no longer infused to Good by 100 or more points, or if it is the site of a non-Good Stronghold, the Relic will be destroyed.” Suggest Advocates with Saintly Relics get a notification when their Relic tile falls below a certain threshold as a warning that their Relic is at risk - it doesn't make sense for them not to feel this occurring.
Blessings: Suggest some ability to tune which tables Pray for Others draws from as opposed to only Pray for All. Some suggestions below:
Blessing tuning option: Advocate can toggle all three tables on or off. Toggling Pray for Others to any preference besides Pray for All would remove the bonus % for a higher result that Pray for All provides. Issue with this solution: potential abuse of toggle for situational benefit e.g. toggling off defensive results when preparing for a raid. Do not suggest this solution unless there’s a very large cooldown or similar abuse prevention. Note a large AP/MP charge is not enough barrier when there are methods of funnelling AP and MP to the Advocate.
Blessing tuning option: Skill linked percentage increases for associated results. As with Pray for All, except Blessing table/results chances are linked to skills taken. Inspiration, Mighty and Resolute each giving a higher % chance of Offensive Prayers for Others while Sanctuary, Guardian and Stalwart each give a higher chance of Defensive Prayers for Others. Having a balance of the two would cancel out any % increases.
Blessing tuning option: Buying a whole tree locks out the oppositional tree. Buying all three skills in the Offensive buff tree (Inspiration, Mighty and Resolute) means ALL Pray for Others results will draw from either Offensive or Magic tables as the Advocate has made a dedicated choice to buffing its allies offensively. Buying all three in the Defensive buff tree (Sanctuary, Guardian and Stalwart) means ALL Pray for Others results being drawn from Defensive or Magic tables.
Blessings: Advocates should be able to discard or auto-reject unwanted stored blessings from their personal pool and/or Relics. As the AP and MP spent is not refunded when discarding a result this should probably be a no-cost action similar to dropping an item or a list of auto-declined items when searching. An Advocate with Inviolate Form should not be able to discard or otherwise alter their corpse's stored Blessings after death as they are fixed to the corpse.
Blessings: Does praying to an Advocate trigger passive infusion, or does the Advocate Praying for Others trigger the passive infusion? If praying from or into a Relic, does the passive infusion go towards the Advocate's current tile or the Relic tile?
Holy Transfer: At 60CP and gated by a 30CP prerequisite skill, this is currently very expensive compared to Conduit’s similar ability Secret Ingredient. Additionally while Holy Transfer has double duration it requires being active on the same tile as the receiving character and immediately begins ticking, whereas Secret Ingredient food can be dropped, passed, presumably even stored which adds huge utility.
Overall: While I haven't yet read through Archon, both Advocate and Lightspeaker seem top heavy - particularly Advocate. At the same time Shepherd T2 could benefit from more build choices. Suggest moving some skills from Shepherd T3 exits to T2. These skills should make both narrative and mechanical sense for all 3 Shepherd exits. Some possible picks: HoZ (Currently available to all Shepherd exits), Sin Eater (Advo), Blessing of Alonai (LS), Cosmic Affinity (Advo and Archon). However, moving Cosmic Affinity from T3 to T2 would require moving it to all MO T2s for balance reasons. Following on from this, suggest Glyph Mastery be moved from all MO Caster T3s to all MO Caster T2s. If every caster has access to it at T3 there's no reason for it not to be T2.
Thanks for reading!
I'm planning to summarise my questions and personal feedback/observations on each class, starting with those I'm most familiar with. I appreciate that T3 is not yet finalised so this is going by what I have read so far.
ADVOCATE
Inviolate Form: “Others in the area will see a notification that the inviolate corpse of the saintly Advocate is present in the area.” Is this message only broadcast to Goods, or to everyone nearby?
Inviolate Form: Can non-Goods identify an Inviolate corpse in order to avoid damage from Desecrating it or to body-block the tile from Goods attempting to use it? If yes, does this require a skill such as Sense Magic or Sense Alignment?
Inviolate Form: Inviolate Form should block the fetching of a Relic corpse by Servitor of the Grave. It's inviolate; freaky ghosts shouldn’t be able to drag it through the planes. Additionally it makes no sense for Servitor to haul a corpse that cannot be raised.
Saintly Relics: Request ability to customise Relic descriptions, making Relics more identifiable and unique to each Advocate.
Saintly Relics: “If the site of the Relic is no longer infused to Good by 100 or more points, or if it is the site of a non-Good Stronghold, the Relic will be destroyed.” Suggest Advocates with Saintly Relics get a notification when their Relic tile falls below a certain threshold as a warning that their Relic is at risk - it doesn't make sense for them not to feel this occurring.
Blessings: Suggest some ability to tune which tables Pray for Others draws from as opposed to only Pray for All. Some suggestions below:
Blessing tuning option: Advocate can toggle all three tables on or off. Toggling Pray for Others to any preference besides Pray for All would remove the bonus % for a higher result that Pray for All provides. Issue with this solution: potential abuse of toggle for situational benefit e.g. toggling off defensive results when preparing for a raid. Do not suggest this solution unless there’s a very large cooldown or similar abuse prevention. Note a large AP/MP charge is not enough barrier when there are methods of funnelling AP and MP to the Advocate.
Blessing tuning option: Skill linked percentage increases for associated results. As with Pray for All, except Blessing table/results chances are linked to skills taken. Inspiration, Mighty and Resolute each giving a higher % chance of Offensive Prayers for Others while Sanctuary, Guardian and Stalwart each give a higher chance of Defensive Prayers for Others. Having a balance of the two would cancel out any % increases.
Blessing tuning option: Buying a whole tree locks out the oppositional tree. Buying all three skills in the Offensive buff tree (Inspiration, Mighty and Resolute) means ALL Pray for Others results will draw from either Offensive or Magic tables as the Advocate has made a dedicated choice to buffing its allies offensively. Buying all three in the Defensive buff tree (Sanctuary, Guardian and Stalwart) means ALL Pray for Others results being drawn from Defensive or Magic tables.
Blessings: Advocates should be able to discard or auto-reject unwanted stored blessings from their personal pool and/or Relics. As the AP and MP spent is not refunded when discarding a result this should probably be a no-cost action similar to dropping an item or a list of auto-declined items when searching. An Advocate with Inviolate Form should not be able to discard or otherwise alter their corpse's stored Blessings after death as they are fixed to the corpse.
Blessings: Does praying to an Advocate trigger passive infusion, or does the Advocate Praying for Others trigger the passive infusion? If praying from or into a Relic, does the passive infusion go towards the Advocate's current tile or the Relic tile?
Holy Transfer: At 60CP and gated by a 30CP prerequisite skill, this is currently very expensive compared to Conduit’s similar ability Secret Ingredient. Additionally while Holy Transfer has double duration it requires being active on the same tile as the receiving character and immediately begins ticking, whereas Secret Ingredient food can be dropped, passed, presumably even stored which adds huge utility.
Overall: While I haven't yet read through Archon, both Advocate and Lightspeaker seem top heavy - particularly Advocate. At the same time Shepherd T2 could benefit from more build choices. Suggest moving some skills from Shepherd T3 exits to T2. These skills should make both narrative and mechanical sense for all 3 Shepherd exits. Some possible picks: HoZ (Currently available to all Shepherd exits), Sin Eater (Advo), Blessing of Alonai (LS), Cosmic Affinity (Advo and Archon). However, moving Cosmic Affinity from T3 to T2 would require moving it to all MO T2s for balance reasons. Following on from this, suggest Glyph Mastery be moved from all MO Caster T3s to all MO Caster T2s. If every caster has access to it at T3 there's no reason for it not to be T2.
Thanks for reading!