Questions and Feedback: Sorcerer
Posted: Wed Dec 01, 2021 12:54 pm
Hello again! Cat has some BURNING questions and feedback re: Sorcerer.
Set Spelltrap: “The spellgem that contains a spelltrap may be "picked up" from the tile in which it sits by any character; doing so immediately disarms the spelltrap.” Anyone but the character that laid the Spelltrap (and perhaps their factionmates) picking up a trapped spellgem should cause an instance of the Spelltrap going off.
Set Spelltrap: Suggest there be a requirement to see a Spelltrapped gem on the floor: Spellcraft and Enhanced Senses are obvious choices, though that's still a huge amount of characters. As this skill is currently written I doubt it will see much use; picking up gems is a free action and will become rote by all players to offset any Spelltraps. Even an “enter a tile” trap (the most viable option) will likely only go off once before being picked up.
Set Spelltrap: When a Spelltrap goes off, all characters on the tile should see the Spelltrap event in their logs; this ensures that even those who were not targeted or cannot detect Spelltrapped gems can see that one has been triggered and gamble on any more charges being left on the tile.
Deep Spellcraft: “When targeting a character, up to 5 of the target's MP is destroyed (limited by target's current MP), and the attack deals that many unsoakable damage to target in addition to normal damage.” Is this passive granted to all spells cast from memorisation or only when altering a spell with one of the three DS options?
Deep Spellcraft: AOE section should make it clear that AOE will not exclude factionmates as targets.
Deep Spellcraft: Clarify list of casting options which disallow bonuses from DS and use of DS options - in addition to Spellgems already being mentioned, others such as Spellwand, Arcane Marksman, Arcane Deadeye and any others I've missed.
Deep Spellcraft: “Pact user can use the Skill or Spell granted by the Pact as if they possessed it themselves.” If a character with DS gains a Dark Oppressor Pact spell is it able to be used with all DS bonuses and options?
Deep Spellcraft: As Eldritch Blast includes any Affinity bonuses when switching to Arcane, recommend the skill page states whether or not Capstone bonuses apply - I'd assume they don't but clarity is always welcome.
Spells: Suggest utility and buffing spells be looked over and rebalanced. For example: Tiger Claw gets 20 ticks duration and grants 20% to all close-range attacks, while Sharp Vision gets 15 ticks and 15% to ranged, despite both being the same CP and casting cost.
On the other hand Mystic Shield, Mystic Mail and Blur are all 20 ticks with varying CP and MP costs. If this is due to the effects of each buff varying in "value", what should be changed - duration, costs or effect strength? All aura spells are already matching cost so there’s no confusion there.
Thanks for reading!
Set Spelltrap: “The spellgem that contains a spelltrap may be "picked up" from the tile in which it sits by any character; doing so immediately disarms the spelltrap.” Anyone but the character that laid the Spelltrap (and perhaps their factionmates) picking up a trapped spellgem should cause an instance of the Spelltrap going off.
Set Spelltrap: Suggest there be a requirement to see a Spelltrapped gem on the floor: Spellcraft and Enhanced Senses are obvious choices, though that's still a huge amount of characters. As this skill is currently written I doubt it will see much use; picking up gems is a free action and will become rote by all players to offset any Spelltraps. Even an “enter a tile” trap (the most viable option) will likely only go off once before being picked up.
Set Spelltrap: When a Spelltrap goes off, all characters on the tile should see the Spelltrap event in their logs; this ensures that even those who were not targeted or cannot detect Spelltrapped gems can see that one has been triggered and gamble on any more charges being left on the tile.
Deep Spellcraft: “When targeting a character, up to 5 of the target's MP is destroyed (limited by target's current MP), and the attack deals that many unsoakable damage to target in addition to normal damage.” Is this passive granted to all spells cast from memorisation or only when altering a spell with one of the three DS options?
Deep Spellcraft: AOE section should make it clear that AOE will not exclude factionmates as targets.
Deep Spellcraft: Clarify list of casting options which disallow bonuses from DS and use of DS options - in addition to Spellgems already being mentioned, others such as Spellwand, Arcane Marksman, Arcane Deadeye and any others I've missed.
Deep Spellcraft: “Pact user can use the Skill or Spell granted by the Pact as if they possessed it themselves.” If a character with DS gains a Dark Oppressor Pact spell is it able to be used with all DS bonuses and options?
Deep Spellcraft: As Eldritch Blast includes any Affinity bonuses when switching to Arcane, recommend the skill page states whether or not Capstone bonuses apply - I'd assume they don't but clarity is always welcome.
Spells: Suggest utility and buffing spells be looked over and rebalanced. For example: Tiger Claw gets 20 ticks duration and grants 20% to all close-range attacks, while Sharp Vision gets 15 ticks and 15% to ranged, despite both being the same CP and casting cost.
On the other hand Mystic Shield, Mystic Mail and Blur are all 20 ticks with varying CP and MP costs. If this is due to the effects of each buff varying in "value", what should be changed - duration, costs or effect strength? All aura spells are already matching cost so there’s no confusion there.
Thanks for reading!