Whatever happened to the New Player Pit?
Posted: Fri Mar 18, 2022 11:08 pm
A few days ago my Lich killed a guy on his very first spawn because he had the misfortune to step into the building I was in. He hasnt logged back in since. Feeling bad :/. Obviously some people stay, some go, such is life but it got me thinking about new player retention.
IIRC, during Breath 3 you initially spawned in a small map (10x10 diamond?) with all the primary resource buildings and wandering basic pets to attack. You stayed there until Level ~3 and then spawned into the proper map. I believe it was called "The Pit" back then. Similar to how we all experienced Port Hope at the start of this breath.
I really liked this mechanic as it created a space that was relatively safe, xp heavy and accessible before being dropped into the major world where you turn into a kill stat for a passing VW.
I know we have parachuting into factions now but it does feel like having such a space again might support new players especially as Cordillera is rather expansive.
So Im curious as to whatever happened to its usage and is it something that might be utilised in the future?
IIRC, during Breath 3 you initially spawned in a small map (10x10 diamond?) with all the primary resource buildings and wandering basic pets to attack. You stayed there until Level ~3 and then spawned into the proper map. I believe it was called "The Pit" back then. Similar to how we all experienced Port Hope at the start of this breath.
I really liked this mechanic as it created a space that was relatively safe, xp heavy and accessible before being dropped into the major world where you turn into a kill stat for a passing VW.
I know we have parachuting into factions now but it does feel like having such a space again might support new players especially as Cordillera is rather expansive.
So Im curious as to whatever happened to its usage and is it something that might be utilised in the future?