Ideas for good and neutral omnicomp
Posted: Fri Jul 29, 2022 12:39 am
Since I took a recent interest in this topic I wanted to poke at it a bit more but in a more free form way.
I will also preface this by saying - devs if this is something you have well in hand please do say something. I’d prefer to spend time noodling on something where suggestions are welcome than beating a dead horse (and if there are areas you’re looking for suggestions in I would also love to know what those are)
So here is my assertion: Spellgems as an omnicomp are objectively a lot worse than soul ice.
Let’s take some rough numbers. It is feasible to regularly get 40 soul ice per ap cycle (and quite possible to get more). For example this can be done by fighting evil pets in Stygia which even gives it a bit of excitement (which is great!)
I’ll put aside the whole soul ice is also mp recovery thing for now since I’d have to drag in energize and thus dark heart into the equation. And then we’d be super off-track.
For finding spellgems… the rate of incidental gem finding (e.g. at libraries) is probably like ~2 per ap cycle. You can also try to find spellgems specifically which brings your find rate up to ~7 per ap cycle.
I’m going to call the rest about equal. They aren’t actually but compared to the sheer volume differential the rest is just not that consequential.
So onto throwing random ideas out there and see what resonates!
Angel tear ideas:
- Whenever a good-aligned character dies on you square you get angel tears
- Angels can cry on command by thinking really sad thoughts or whatever and produce tears for ap
- Angels can cry by committing a little bit of self-mutilation. Cost ap, some MO and some HP
- Angels can go to a body of water and expend angelic energy to angelicify some H2O. Costs some ap and some mana. Must be at a water tile.
- Angel tears is just a crystallization of mana and can be formed anywhere for ap and mp
- Secretly there is an angel tear at the core of every aethersprite (maybe judgemasters too) whenever the pet despawns it drops an angel tear
- Angel tears is a manifestation of too much mana. Every Xmp an angel goes over max gets turned into an angel tear.
Neutral ideas
- Rocks to spellgems. New SH upgrade (jewler) which lets you do this “crafting” feat. Attach the skill to gunsmith or bowyer. Also rename the skill. Also maybe consolidate gunsmith and bowyer into a single tree.
- Can create a 0 charge spellgem of a spell you know at an aligned font (no material cost)
- Spellgems rain from the sky in purgo. Every tick of a rainstorm in purgo drops a spellgem in that square.
- All comps are wildcards (perhaps conduit upgrade only)
- All *crafting comps* can be used as wildcards (perhaps conduit upgrade only)
I will also preface this by saying - devs if this is something you have well in hand please do say something. I’d prefer to spend time noodling on something where suggestions are welcome than beating a dead horse (and if there are areas you’re looking for suggestions in I would also love to know what those are)
So here is my assertion: Spellgems as an omnicomp are objectively a lot worse than soul ice.
Let’s take some rough numbers. It is feasible to regularly get 40 soul ice per ap cycle (and quite possible to get more). For example this can be done by fighting evil pets in Stygia which even gives it a bit of excitement (which is great!)
I’ll put aside the whole soul ice is also mp recovery thing for now since I’d have to drag in energize and thus dark heart into the equation. And then we’d be super off-track.
For finding spellgems… the rate of incidental gem finding (e.g. at libraries) is probably like ~2 per ap cycle. You can also try to find spellgems specifically which brings your find rate up to ~7 per ap cycle.
I’m going to call the rest about equal. They aren’t actually but compared to the sheer volume differential the rest is just not that consequential.
So onto throwing random ideas out there and see what resonates!
Angel tear ideas:
- Whenever a good-aligned character dies on you square you get angel tears
- Angels can cry on command by thinking really sad thoughts or whatever and produce tears for ap
- Angels can cry by committing a little bit of self-mutilation. Cost ap, some MO and some HP
- Angels can go to a body of water and expend angelic energy to angelicify some H2O. Costs some ap and some mana. Must be at a water tile.
- Angel tears is just a crystallization of mana and can be formed anywhere for ap and mp
- Secretly there is an angel tear at the core of every aethersprite (maybe judgemasters too) whenever the pet despawns it drops an angel tear
- Angel tears is a manifestation of too much mana. Every Xmp an angel goes over max gets turned into an angel tear.
Neutral ideas
- Rocks to spellgems. New SH upgrade (jewler) which lets you do this “crafting” feat. Attach the skill to gunsmith or bowyer. Also rename the skill. Also maybe consolidate gunsmith and bowyer into a single tree.
- Can create a 0 charge spellgem of a spell you know at an aligned font (no material cost)
- Spellgems rain from the sky in purgo. Every tick of a rainstorm in purgo drops a spellgem in that square.
- All comps are wildcards (perhaps conduit upgrade only)
- All *crafting comps* can be used as wildcards (perhaps conduit upgrade only)