ARENA PRE-MORTEM also POLL (non-binding)
Posted: Sun Aug 06, 2023 6:27 am
Safe space to discuss arena experiences & thoughts & suggestions
Preface - One understands Arena was put out very quickly using what was technically convenient and the current implementation is not the ideal state.
General Experience
For me the best experience was probably up til a little past the first month. Maybe you can tell because I was making a lot of sh*tposts at the time. I know there were a lot of chatter about fratricide and then that kerfluffle about hit-heal but actually everyone played mostly organically in the beginning. BUT tbf all the people I know were ES classes and non-combat alchemy bots. I don't know how non-ES combat classes managed to level up but I imagine it was painful and also annoying to be hunted all the time with little recourse.
Thots -
Non-combat and combat XP seems skewed too far in the other direction now. Small bump like 5XP/10XP for ES/NonES finding of a hidden person could be nice.
ES actually quite nice in a small space. EoD is ofc completely busted (good) even though it was busted (bad) and you would waste AP on unrevealable people.
IMO Evil was the worst off because no PMs. Plum doesn't count because I saw skeletons like once.
I already said my piece about XIs and I stand by it. I died like 4 times the last 6 weeks and that's counting the wraith.
The end of arena started to bog down for me as it became more difficult to meaningfully progress the win condition playing naturally. See below section about victory conditions.
Character slot/Instance Stuff -
Refer back to the preface but many people are saying this! and what they are saying is a dedicated slot for arena would be nice. Also a completely separate instance like it's a new Breath.
Bennies -
All exploration and titan badges naturally don't apply!
Corpse can't get stolen by outside lich. Haha.
Can re-enable pacts and respawn discounts. Even if the plane doesn't exist maybe?
Breath stats get reset so we can have a true leaderboard at the end and not spoiled by all the existing characters who maybe weren't thinking about that.
We don't suddenly have random 100 xp gain and 30 infusion dumps for hitting random badge thresholds we happened to be close to.
Nice clean slate as you can't bring any items that don't survive Breaths. Tho I'd like to note here enchanted items were explicitly allowed! whereas clearly it was unintended to benefit from exploration CP as these were meant to be disabled. So I don't think these are comparable. Also I was even going to bring in a GR scythe before my mercantile inquiries triggered the FBI whispernet and SOMEONE stopped me.
Victory Condition Thoughts
I said my piece about this too but I would like to re-iterate the beleaf that the current implementation of infusion victory and particularly tile count only makes Arena very un-engaging. There is literally nothing you can do to efficiently flip a tile if your enemy doesn't do you the privilege of standing on it! (You have to haul over a bunch of books or targets). So either you play with yourself or you just play in-faction solitare and mass flip tiles with flying invisible elementalists or healing myrmidons or suchlike. It's all very sad and everyone says I have infusion brainrot so instead of trying to police them I just let them build fonts or summon wraiths or stay on 200+ tiles or whatever. Please have pity on me.
Therefore my suggestion for next round is 3 factions and the faction with the greatest renown at the end wins. Thank you. Also vote in the poll so we can try to have balanced sides. You can change your vote as circumstances change.
Preface - One understands Arena was put out very quickly using what was technically convenient and the current implementation is not the ideal state.
General Experience
For me the best experience was probably up til a little past the first month. Maybe you can tell because I was making a lot of sh*tposts at the time. I know there were a lot of chatter about fratricide and then that kerfluffle about hit-heal but actually everyone played mostly organically in the beginning. BUT tbf all the people I know were ES classes and non-combat alchemy bots. I don't know how non-ES combat classes managed to level up but I imagine it was painful and also annoying to be hunted all the time with little recourse.
Thots -
Non-combat and combat XP seems skewed too far in the other direction now. Small bump like 5XP/10XP for ES/NonES finding of a hidden person could be nice.
ES actually quite nice in a small space. EoD is ofc completely busted (good) even though it was busted (bad) and you would waste AP on unrevealable people.
IMO Evil was the worst off because no PMs. Plum doesn't count because I saw skeletons like once.
I already said my piece about XIs and I stand by it. I died like 4 times the last 6 weeks and that's counting the wraith.
The end of arena started to bog down for me as it became more difficult to meaningfully progress the win condition playing naturally. See below section about victory conditions.
Character slot/Instance Stuff -
Refer back to the preface but many people are saying this! and what they are saying is a dedicated slot for arena would be nice. Also a completely separate instance like it's a new Breath.
Bennies -
All exploration and titan badges naturally don't apply!
Corpse can't get stolen by outside lich. Haha.
Can re-enable pacts and respawn discounts. Even if the plane doesn't exist maybe?
Breath stats get reset so we can have a true leaderboard at the end and not spoiled by all the existing characters who maybe weren't thinking about that.
We don't suddenly have random 100 xp gain and 30 infusion dumps for hitting random badge thresholds we happened to be close to.
Nice clean slate as you can't bring any items that don't survive Breaths. Tho I'd like to note here enchanted items were explicitly allowed! whereas clearly it was unintended to benefit from exploration CP as these were meant to be disabled. So I don't think these are comparable. Also I was even going to bring in a GR scythe before my mercantile inquiries triggered the FBI whispernet and SOMEONE stopped me.
Victory Condition Thoughts
I said my piece about this too but I would like to re-iterate the beleaf that the current implementation of infusion victory and particularly tile count only makes Arena very un-engaging. There is literally nothing you can do to efficiently flip a tile if your enemy doesn't do you the privilege of standing on it! (You have to haul over a bunch of books or targets). So either you play with yourself or you just play in-faction solitare and mass flip tiles with flying invisible elementalists or healing myrmidons or suchlike. It's all very sad and everyone says I have infusion brainrot so instead of trying to police them I just let them build fonts or summon wraiths or stay on 200+ tiles or whatever. Please have pity on me.
Therefore my suggestion for next round is 3 factions and the faction with the greatest renown at the end wins. Thank you. Also vote in the poll so we can try to have balanced sides. You can change your vote as circumstances change.