Suggestions the development team does not plan to act on
SignedName
Posts: 211 Joined: Wed Nov 24, 2021 3:11 am
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by SignedName » Tue Dec 14, 2021 6:44 am
Bonuses for harvesting based on various criteria. A list of potential examples below.
Harvesting Wood costs 1 less AP if you have an Axe or Hatchet in your inventory
Harvesting Grave Dirt costs 1 less AP if you have a Shovel in your inventory
Harvested Pistols will not be below Average quality if you have Gunsmithing
Harvested Short Bows will not be below Average quality if you have Bowyer
Nova
Posts: 54 Joined: Wed Nov 24, 2021 3:38 am
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by Nova » Thu Dec 16, 2021 2:30 pm
What about gunsmiths and bowyers harvesting weapons in order to fix them for xp?
kylinn
Posts: 26 Joined: Wed Nov 24, 2021 4:13 pm
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by kylinn » Thu Dec 16, 2021 11:35 pm
Yeah, harvesting components being easier if you have a particular item seems cool.
But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!
Kandarin
Site Admin
Posts: 1340 Joined: Sat Aug 07, 2021 12:10 am
Location: Theater of the Air
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by Kandarin » Mon Jan 31, 2022 8:52 pm
This would be a lot of complexity codewise for a very niche mechanic.