Gameplay: Zerg Flag Aborts Actions

Suggestions the development team sees as having value for future content.
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SignedName
Posts: 211
Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Zerg Flag Aborts Actions

Post by SignedName »

If you take an action that would activate the Zerg Flag, abort the action instead of auto-failing. Cuts down on frustration with accidental triggers, plus a big red message telling you the action isn't allowed better communicates the issue anyway.
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iButt
Posts: 9
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Re: Gameplay: Zerg Flag Aborts Actions

Post by iButt »

+1
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Nayru
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Re: Gameplay: Zerg Flag Aborts Actions

Post by Nayru »

so you want more of my antizerg code as opposed to the urban dead-esque 'eat your ap/resources without telling you'

seems about right
- You say, "Oh my me." (2022-01-30 03:41:07).
Huojin
Posts: 51
Joined: Wed Nov 24, 2021 8:07 pm

Re: Gameplay: Zerg Flag Aborts Actions

Post by Huojin »

+1

If you could keep AP too, that would also be great for us scatterbrains!
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cat
Posts: 147
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Re: Gameplay: Zerg Flag Aborts Actions

Post by cat »

+1
Fellis
Posts: 253
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Re: Gameplay: Zerg Flag Aborts Actions

Post by Fellis »

promoting because this is really a matter of consistency if it can be done easily
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