Gameplay: Materializing Hostile Actions

Past suggestions that have been incorporated into the live game.
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Goliath
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Gameplay: Materializing Hostile Actions

Post by Goliath »

Include pet summoning as a hostile action. Otherwise, you can fight by proxy while keeping the buff.
Potentially prevent Elementalist pets from re-joining their master while Materializing lasts, too.
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Nayru
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Re: Gameplay: Materializing Hostile Actions

Post by Nayru »

perhaps it's an offensive pet action itself that should be counted in the moments after you move one space
- You say, "Oh my me." (2022-01-30 03:41:07).
SaltedSalmon
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Re: Gameplay: Materializing Hostile Actions

Post by SaltedSalmon »

As the suggestion currently stands, a Elementalist COULD get locked in on a tile in the unlikely chance that:
1. He spawned in a tile full of barricades
2. While there was someone on the tile
3. And his pets were set to Hostile
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Nayru
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Re: Gameplay: Materializing Hostile Actions

Post by Nayru »

SaltedSalmon wrote: Tue Mar 01, 2022 5:45 am As the suggestion currently stands, a Elementalist COULD get locked in on a tile in the unlikely chance that:
1. He spawned in a tile full of barricades
2. While there was someone on the tile
3. And his pets were set to Hostile
you have figured out the significance of 'after you move one space'
- You say, "Oh my me." (2022-01-30 03:41:07).
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Kandarin
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Re: Gameplay: Materializing Hostile Actions

Post by Kandarin »

Yes to pet summoning being an action that nullifies Materializing.
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