Game Mechanics
- Granite Statues left behind by Foo Lions cannot be possessed by Dark Oppressors. Suggestion thread: viewtopic.php?f=24&t=3334&p=17027#p17027
- Refactored ley line code to reduce excessive page load times around high concentrations of ley lines (on development server this reduction was more than an order of magnitude in some of the most ley-intensive spots).
- Arcane Marksman was taking 4 MP instead of 3 MP when attacking inanimate objects such as wards and fortifications. Bug report: viewtopic.php?f=25&t=3301
- Capstone bonuses (the relevant ones were impact, slashing and especially fire) were not working on structures such as barricades and fortifications. Bug report: viewtopic.php?f=25&t=3167
- Spell Parry was not applying against autohit spells. Bug report: viewtopic.php?f=25&t=3360
- Vampire Bats, Shambling Zombies, and some other pets did not have icons appear on the map. Bug reports: viewtopic.php?f=25&t=3131 and viewtopic.php?f=25&t=3395 (Note that this has also been reported for some Reforged pets; until such time as bespoke icons can be created for all possible reforged pets, the old "pet" icon should appear as a placeholder if pets are present on a tile but none of them have bespoke pet icons yet).
- Hiding applied by the Sanctuary prayer was overriding invisibility. Bug report: viewtopic.php?f=25&t=3359
- Angels who attained Ranks were told (and passersby were notified) that they had attained Ranks themed as transcended Degrees, not angelic Spheres. Bug report: https://nexusclash.com/viewtopic.php?f=25&t=3363
- Day Walker was applying improper AP discounts when harvesting. Bug report: viewtopic.php?f=25&t=3397