A lot of this hits the nail on the head. +1
I would be more invested in infusion with the suggestions above. Also agree with Southall in that there's a lot of cp needed if you want to play the infusion game which can be off-putting if you are new to this breath
The state of infusion
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Re: The state of infusion
Which side gets benefits? I'm no sure I understandtremor3258 wrote: ↑Mon Jun 13, 2022 3:35 pm Genuinely if the infusion game is supposed to be the big end game should have never given mechanical benefits to only one side.
old-school member been here since like September 2014, I finally got my original start date.
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Re: The state of infusion
Evil with Dark Oppressors, in general.
Re: The state of infusion
I think the only raid to flip a tile from full infusion to full the opposite way was a good raid using Nimbus of Conquest, which is a skill for Exalted Herald?
https://wiki.nexusclash.com/wiki/Nimbus_of_Conquest
Either way I agree with the suggestions in the post.
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Re: The state of infusion
?Tadpole wrote: ↑Thu Jun 16, 2022 11:35 amI think the only raid to flip a tile from full infusion to full the opposite way was a good raid using Nimbus of Conquest, which is a skill for Exalted Herald?
https://wiki.nexusclash.com/wiki/Nimbus_of_Conquest
Either way I agree with the suggestions in the post.
Yeah but no Good classes get benefits from having tiles infused. Dark Oppressor does.
Re: The state of infusion
Yeah, there's no benefit for Good (or Unaligned) in holding territory, except denying it to Evil and making their lives slightly easier. We need some kind of end-game content there for the other alignments to actually provide an incentive.
Just while we're on the topic of infusion more generally though - to the extent it's retained in its current form, please can we make it a grindable thing? I'm sure some limits would have to be put in place, but it would make it at least a little more appealing if there was some long term benefit.
Just while we're on the topic of infusion more generally though - to the extent it's retained in its current form, please can we make it a grindable thing? I'm sure some limits would have to be put in place, but it would make it at least a little more appealing if there was some long term benefit.
Re: The state of infusion
As long as this badge counts passive infusion (and thus can be earned by playing normally), I'm 100% on-board with it.Huojin wrote: ↑Fri Jun 17, 2022 11:08 am Just while we're on the topic of infusion more generally though - to the extent it's retained in its current form, please can we make it a grindable thing? I'm sure some limits would have to be put in place, but it would make it at least a little more appealing if there was some long term benefit.
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Re: The state of infusion
Disagree. Lots of badges require a skill to be bought and actioned to grind them, this is the same.
Including passive infusion would mean getting the infusion badge incidentally, which doesn't make sense.
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Re: The state of infusion
Separate badges for passive and active infusion, makes sense to me! (but also delete active infusion in its current form)
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