Combat: SMG AoE as "Heavy" Weapon

Suggestions the development team does not plan to act on
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SignedName
Posts: 211
Joined: Wed Nov 24, 2021 3:11 am

Combat: SMG AoE as "Heavy" Weapon

Post by SignedName »

Make the Sub-Machine Gun's AoE accuracy suffer from the Heavy Weapon penalty, as firing wildly in a general direction logically reduces the chances of hitting targets, while Strength training could help mitigate recoil for more accurate bursts.
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Goliath
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Re: Combat: SMG AoE as "Heavy" Weapon

Post by Goliath »

To whomever it may concern: +1
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Fellis
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: Combat: SMG AoE as "Heavy" Weapon

Post by Fellis »

I buffed firearms AoE to not hit friendlies because firing wildly is not what you would be doing if you were a trained shooter, so losing accuracy from not having firearms skills already replicates this

https://youtu.be/FAIyQ5yqVu8
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