Consider the following:- Offensive spells have been increased in MP cost by 1 MP (except for the T3 autohit spells).
- Tier 2 spells that use the spell combat tree (Noxious Globule, Snowblind, Necrotic Ray, Cloudburst, Sunflare, Rain of Stones, Skewer, and The Hundred Lashes) have had their damage increased by 2 points.
- Revert the nerf to T2 ranged MP cost. There should be a reason to use T2 ranged spells, and the MP cost should be it.
- Revert this buff to T2 ranged damage
- Allow t2 spells to trigger capstones
- Drop t2 touch by 2 points of damage To compensate for the buff above
This increases differentiation between spell elements. I think it would be nice, even if it would be a bit of a nerf to some of my characters compared to the situation right now.