UI: Distinguish between spelltraps and dropped gems

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sekki
Posts: 185
Joined: Wed Nov 24, 2021 3:05 am

UI: Distinguish between spelltraps and dropped gems

Post by sekki »

At least for folks unaffected by the spelltrap.

The way it is now it seems difficult to use set spelltrap even within a faction since you need your factionmates to not pick up what looks like a free gem cache (and communicating to the entire faction is difficult)
sekki
Posts: 185
Joined: Wed Nov 24, 2021 3:05 am

Re: UI: Distinguish between spelltraps and dropped gems

Post by sekki »

Just replying to this to note that *this is not academic*. People are just yoinking spelltraps off the ground likely without even realizing that is what they are doing (it was even advertised in green marker. Green!!!).
Huojin
Posts: 51
Joined: Wed Nov 24, 2021 8:07 pm

Re: UI: Distinguish between spelltraps and dropped gems

Post by Huojin »

+1
Violet Ultra
Posts: 38
Joined: Sat Feb 26, 2022 10:56 pm

Re: UI: Distinguish between spelltraps and dropped gems

Post by Violet Ultra »

+2.
Although... if they aren't even reading the bright green marker and are just reflexively scrolling down to steal gems, there might not even be a cure.
We need it to ignore factional stance settings when triggered by (per what others have suggested) being picked up. It may sound harsh, but it's the only way they're going to learn. And honestly, it's a slap on the wrist after the nerf spelltraps received. I try to maintain 20+ MOR on my spelltrapper Nita for at least four different reasons, but even I have to suggest this.

As you say, this is not purely academic discussion; it is not that people might pick up gems without even looking, again and again until the Sorcerer trying to protect them gives up and refunds the broken skill. It's that people are doing this. And without even being a spellcasting class as I saw in the Vault of Enlightenment. (What does a Seraph need with over half a dozen conspicuously fully charged Firegouts anyway?)

And as you said in viewtopic.php?f=14&t=312 it's too easy to just hop from faction to faction, rapidly vacuuming up all the stuff on the floor before anyone can see you. Making spelltraps bite anyone who touches them could at least be something of a stop-gap solution, tripping up thieves and potentially even slowing them down enough that someone might catch them in the act.
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