Gameplay: Gunwiz Combat Weirdness

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RKBBQ
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Joined: Fri Dec 31, 2021 7:30 pm

Gameplay: Gunwiz Combat Weirdness

Post by RKBBQ »

Johnny (12760) came across an NC (clash.php?op=character&id=7607) and initiated hostilities, as you do, but had no dropdown menu for Arcane Marksman. Since this was an NC with adaptation, though, he also mixed in electric spells, all of which were doing 0 damage, with no soak or immunity message. IIRC, there isn't anything that makes NCs immune to electricity, but I could be wrong on that front.
Active: Alexios (12693) | Johnny (12760) | Libby (12549) | Red (12555) | Sal (12599) | Gourmand (12808) | 02 (13907)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
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RKBBQ
Posts: 63
Joined: Fri Dec 31, 2021 7:30 pm

Re: Gameplay: Gunwiz Combat Weirdness

Post by RKBBQ »

Libby (12549) also did 0 damage with acid spells against a T1 NPC, though Dark Heart works on them.

Players in NCG (Karlito, Poinf, Pyroshroom) also chimed in regarding these issues - seems like the issue is that spells are currently broken.
Active: Alexios (12693) | Johnny (12760) | Libby (12549) | Red (12555) | Sal (12599) | Gourmand (12808) | 02 (13907)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
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Kandarin
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Re: Gameplay: Gunwiz Combat Weirdness

Post by Kandarin »

I think this is tied to something that was since resolved.
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Sword Revenant, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Unformed potential, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
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