This is the part where I would quit entirely when next breath comes around depending on how easy it is to acquire the achievement badges and ranks. Badge grinding is boring, and I only did it as a means to an end of getting more CP to have more fun with builds. The idea of being forced to redo boring grinds every 2-3 year breath cycle is what made me promptly quit after joining NC to look around in B3. (On the basis of why waste so much time if everything is going to be reset every 2-3 years)Kandarin wrote: ↑Thu Sep 08, 2022 5:01 am 2. However, tie Ranks to Breath achievement stats instead of Career achievement stats, making Ranks a matter of in-breath advancement rather than multi-year veterancy - how long you'd had the character in a breath would still matter as long as they were active and doing stuff. In practice you'd have to Do a lot of Stuff in a Breath to complete this, but would have a lot more freedom to choose your focus of what the Stuff is.
And to give context: When I joined in B3, I came in with nostalgia from nexus war, and I remembered my dream theoretical build idea from NexusWar that was possible with badge CP if I bothered grinding. I have since fulfilled my dream builds already, and have been quite satisfied by them (and will enjoy them for the rest of this breath at least, since I won't bother with that tedium again if it's all reset).
To add on, I think it should be easier for everyone to get to rank I and the extra CP you want. I like this idea:
NearNihil wrote: ↑Thu Sep 08, 2022 11:44 am A possible solution to this could be something like "the last four badges only count this breath but the last two also count in the next one", so this breath you could do 100, 250, 500 and 1000 kills but only the 500 and 1000 would carry over. Alternatively, the easier ones count instead, which still rewards long-term play but not as much.