Gameplay: Materializing Change

Suggestions for game development and improvements. One suggestion to a thread, please.
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Haweh
Posts: 76
Joined: Wed Nov 24, 2021 3:08 am

Gameplay: Materializing Change

Post by Haweh »

Since barricades were removed from the game, this effect does nothing when a character respawns now.

I propose that this be changed to a tick-based invisibility effect or a short time duration invisibility to avoid a situation where a player is instantly killed while getting their bearings after a respawn.
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NearNihil
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Re: Gameplay: Materializing Change

Post by NearNihil »

Agree, I'd also like to add a Faunabond type effect so you're not fragged by pets that can see through invisibility. It's not like materializing lasts for very long so why not.
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Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Re: Gameplay: Materializing Change

Post by Klapaucius »

Similar to this one:

viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554

edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion
Last edited by Klapaucius on Mon Jan 09, 2023 10:52 pm, edited 2 times in total.
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Meric
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Joined: Wed Nov 24, 2021 2:47 am

Re: Gameplay: Materializing Change

Post by Meric »

Thats a great idea. You never know when Plum is on the prowl
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