Suggest a feature to tag spellgems so they aren't given the component treatment in inventory, don't show up in transmute drop-down, spelltrap or spellcasting drop downs.
Yes there is weapons toggle and cat loves and uses this, biggest weapon toggle fan! However something like a protective spell pouch section of the inventory would be a great feature.
(You know how magic users feel about their orbs. We like to ponder them, not accidentally turn them into a chunk of coal.)
UI: Way to tag and protect spellgems from accidentally being transmuted etc
Re: UI: Way to tag and protect spellgems from accidentally being transmuted etc
I think Nayru wanted gems to just go to 0 charges without pattern weaver, but only a pattern weaver can take a gem from 0 -> 1? (or just take out gem destruction entirely), which honestly makes a lot of sense to me and smooths over a hard edge of the game that is only there because of interface being finnicky
Re: UI: Way to tag and protect spellgems from accidentally being transmuted etc
i did in fact want that ye, and to be able to learn a 0 charge gem in exchange for it sapping a lot of your mp
but that doesn't have much to do with your 'keep' gems showing up in alchemy transmute dropdown
i think anyway edit of subterfuge: this thread's view count is currently 69
but that doesn't have much to do with your 'keep' gems showing up in alchemy transmute dropdown
i think anyway edit of subterfuge: this thread's view count is currently 69
- You say, "Oh my me." (2022-01-30 03:41:07).
Re: UI: Way to tag and protect spellgems from accidentally being transmuted etc
if you can make spells appear in the dropdown for transmute, that probably resolves a ton of the issues. or gems only appear if they are turned *off* as weapons if that code can be repurposed