Skill: Curse of Blood as an upgrade of Agony Curse (DO)

Suggestions for game development and improvements. One suggestion to a thread, please.
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sohdbrimks
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Joined: Wed Nov 24, 2021 2:49 am

Skill: Curse of Blood as an upgrade of Agony Curse (DO)

Post by sohdbrimks »

This would combine both curses so they are inflicted at the same time, with a slight nerf to Curse of Blood to keep it balanced. The upgraded curse would still use only 1ap and 5mp to cast.
It would look like this:

- Agony Curse (30cp): same as it is now
-- Curse of Blood (60cp): only prevents healing, the soak reduction is gone
Skouth
Posts: 133
Joined: Thu Nov 25, 2021 8:42 am

Re: Skill: Curse of Blood as an upgrade of Agony Curse (DO)

Post by Skouth »

sure, but make CoB cost 30 cp still
shant be paying an extra 30 cp for an easier to use worse skill
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sohdbrimks
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Re: Skill: Curse of Blood as an upgrade of Agony Curse (DO)

Post by sohdbrimks »

It's not just easier to use, you also save 1ap, 5mp and 1 tick of tiger claw by not having to cast it twice. Say you curse 5 people in a raid, that's already 5ap, 25mp and 5 ticks of tiger claw saved.
(status ticks aren't that important, I'm just trying to show all the positives of this however small)

I think 60cp is a fair price, but 30cp could work too.
I don't wanna risk making this too powerful because similar suggestions have been dumped before for being unbalanced.
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