Damage bonuses vs wards for Nexal Spark, Righteous Attack, Agitating Ardor, Agitating Fervor, Crusader Zeal and Crusader Piety now apply to fortifications as well.
Characters with Spellcraft or any other ability that lets them know spells and charge spellgems may activate Passive Gem Charging, a permanent status effect like Passive Regeneration. While this status is active, characters at their maximum MP will automatically spend MP (and 1 AP per charge) to charge up any spellgems they may have in their inventory at less than full charges. This does not work with Encompassing Knowledge at this time.
Quality of Life and Interface
Actions that would fail for zerg reasons now error out and tell you what happened instead of taking your AP. Affected mechanics are healing, target shooting and attacks on people, pets and structures. Pet attacks are an exception as the notifications would be spammy if we applied the same system.
Major Bugs
Fixed (hopefully) an issue where the Nexal Spark charged attack icon just didn't work.
Minor Bugs
Fixed an edge case where options to use spellgems you do have the MP for could just disappear at low-ish MP.
Child of the Elements wasn't healing if the Elementalist was on the Font tile that the Ley Line originated from. Note that Child of the Elements does require a Ley, not just a Font, in order to function.
Tracking no longer can be negated with Draining Field or counted for Covetous Spite.