Right now being barred at a font means it costs more to use the mp(of course) but also to unravel bars against others. Makes some sense, but it should also cost extra to place bars or traps or otherwise monkey with the pool of mop and it's users.
Too much power in the hands of the font creator but :shrug: that's the system.
Game Mechanics (fonts) :bars increase the cost of bars/traps
Re: Game Mechanics (fonts) :bars increase the cost of bars/traps
As discussed on Discord, it looks like this is already the case, but there's a code difficulty issue that makes it hard to get this to display. I've coded a thing where when you spend the MP setting a bar or trap, it tells you how much you spent.
Re: Game Mechanics (fonts) :bars increase the cost of bars/traps
Promoted to Fixed Bug Report